The count
Live coverage · Rust server · eu1
Devblog 301 LAN
Offline Devblog 301 LAN is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,363, the top 71% of all ranked servers.
- The current map has been up 36d 5h, since Wednesday 23 September, 09:30 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Devblog 301 LAN
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,363 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
How often does Devblog 301 LAN wipe, and at what times?
The record holds too few of Devblog 301 LAN's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 36 days 5 hours.
Tags and categories
Which Rust Live Stats filters and lists does Devblog 301 LAN show up in?
These are the Rust Live Stats lists Devblog 301 LAN fits: Live Rust community servers and Rust PvE servers, live now. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on Devblog 301 LAN?
These are the tags Devblog 301 LAN makes public: gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2602 (Protocol): The server runs protocol 2602, so match that version to join; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $reu1 (Region code): eu1 is the region code this server carries; ^p (PvE): PvE: players do not fight each other, and the world is the danger. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is Devblog 301 LAN at the moment?
Devblog 301 LAN reads offline at the moment; the last sighting was 34 days ago.
Where does Devblog 301 LAN sit in the server rankings?
On player hours for the past seven days, Devblog 301 LAN sits at #16,363, inside the top 71% of ranked servers.
Map and rules
What rules does Devblog 301 LAN enforce, and which settings does it use?
Nothing in the name of Devblog 301 LAN states a gather rate. The default applies: 8 players to a group. pve is the mode, with no fighting other players. Community is its browser category. VAC is off: Valve's anti-cheat.
Which map is in use on Devblog 301 LAN?
Devblog 301 LAN uses a procedural map, which the game generates.
Server details
Where does Devblog 301 LAN sit geographically?
No region is published by Devblog 301 LAN; the region code is eu1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 94.139.255.199:28015.
What Rust version is Devblog 301 LAN on?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Devblog 301 LAN, and is it online at the moment?
Devblog 301 LAN is currently offline, with its last appearance 34 days ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 24 September 2026.
How to join
How do you get onto Devblog 301 LAN?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.139.255.199:28015.