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75,280 players on Rust servers right now 11,830 servers online 3,722 with players on 228 fresh wipes in the last three hours Custom Map Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Custom Map Test

Offline Custom Map Test is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,109, the top 60% of all ranked servers.
  • The current map has been up 28d 2h, since Thursday 1 October, 11:57 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,109ranktop 60%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Custom Map Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,109 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep2 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
545 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
414 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
97 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
55 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
103 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
226 / 225

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Custom Map Test?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.

On what timetable does Custom Map Test wipe?

The record holds too few of Custom Map Test's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 28 days 2 hours.

Tags and categories

Which Rust Live Stats filters and lists does Custom Map Test show up in?

These are the Rust Live Stats lists Custom Map Test fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Custom Map Test carry?

gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): You need protocol 2633 on your game to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code: that is the tag list Custom Map Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Custom Map Test right now?

Custom Map Test is not online at the moment, having last been seen 27 days 22 hours ago.

What position does Custom Map Test hold among Rust servers?

Ranked by seven-day player hours, Custom Map Test is #14,109, placing it in the top 60% of ranked servers.

Map and rules

Which settings and rules are in force on Custom Map Test?

The name Custom Map Test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.

About the server

What location is Custom Map Test in?

No region is published by Custom Map Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.214.119.233:28015.

What version of Rust is running on Custom Map Test?

The setup on Custom Map Test is Rust network protocol 2633 and build 165217 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Custom Map Test, and is it online at the moment?

At the time of this update, Custom Map Test is down, last seen 27 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 24 September 2026.

How to join

What steps connect you to Custom Map Test?

Enter client.connect 94.214.119.233:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol You need protocol 2633 on your game to get in.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.