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103,803 players on Rust servers right now 11,888 servers online 3,995 with players on 419 fresh wipes in the last three hours first_server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

first_server

Offline first_server is not on the server list right now. The figures below are from when it was last seen, 16d ago.

Key points

  • 1 of 500 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,213, the top 61% of all ranked servers.
  • The current map has been up 16d 8h, since Tuesday 13 October, 09:40 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 500 players

1/ 500players now 0% full
07-day averagepeak –
#13,213ranktop 61%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on first_server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,213 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
338 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
441 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
979 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
46 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
985 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
64 / 250

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at first_server?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does first_server wipe?

first_server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 16 days 8 hours have passed since this world was generated.

Tags and filters

Where does first_server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists first_server fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on first_server?

The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): 500 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here, which first_server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on first_server?

Last seen 16 days 7 hours ago, first_server is offline right now.

Where does first_server sit in the server rankings?

Ranked by seven-day player hours, first_server is #13,213, placing it in the top 61% of ranked servers.

Map and rules

What rules does first_server enforce, and which settings does it use?

Nothing in the name of first_server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Which map is in use on first_server?

The map on first_server is procedural, made by the game itself.

Server details

Which region is first_server hosted in?

Nothing on first_server states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 94.25.228.208:28015 is its address.

What Rust version is first_server on?

Rust network protocol 2634 and build 167584 on Windows is what first_server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is first_server, and is it online at the moment?

As of now, first_server is offline; the last sighting was 16 days 7 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 October 2026.

Connecting

How do you get onto first_server?

Enter client.connect 94.25.228.208:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players 500 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.