The count
Live coverage · Rust server
Test
Offline Test is not on the server list right now. The figures below are from when it was last seen, 25d ago.
Key points
- 0 of 200 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,996, the top 71% of all ranked servers.
- The current map has been up 25d 6h, since Sunday 4 October, 04:11 UTC, on a biweekly schedule.
- The next wipe is expected Sunday 1 November at 04:11 UTC, in 2d 17h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,996 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 2d 17h
Next wipe Sunday 1 November, 04:11 UTC, in 2d 17h. Biweekly: 14 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Test wipe?
Estimating Test's next wipe relies on biweekly: 14 days after its last wipe. On Sunday 1 November at 04:11 UTC its next wipe falls due. The world you are playing on was built 25 days 6 hours. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Where does Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, Test is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks it appears on the server list.
How should you read the tags on Test?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Test?
Last seen 25 days 2 hours ago, Test is offline right now.
Where does Test sit in the server rankings?
Player hours over seven days put Test at #15,996, in the top 71% of all ranked servers.
Rules and settings
Which settings and rules are in force on Test?
Nothing in the name of Test states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Test?
Test uses a procedural map, which the game generates.
About the server
What location is Test in?
There is no region from Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 94.50.188.19:28015.
What version of Rust is running on Test?
Rust network protocol 2634 and build 166652 on Windows is what Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Test up now, and how steady is its uptime?
Test is currently offline, with its last appearance 25 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 4 October 2026.
Getting on
What is the way to connect to Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.50.188.19:28015.