The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 38d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,490, the top 70% of all ranked servers.
- The current map has been up 46d 5h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,490 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 46 days 5 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does Tin & Blood show up in?
The Rust Live Stats lists that include Tin & Blood are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on Tin & Blood carry?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list Tin & Blood publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Tin & Blood right now?
Tin & Blood is not online at the moment, having last been seen 38 days 12 hours ago.
What position does Tin & Blood hold among Rust servers?
On player hours for the past seven days, Tin & Blood sits at #15,490, inside the top 70% of ranked servers.
Settings and map
Which settings and rules are in force on Tin & Blood?
Nothing in the name of Tin & Blood states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Tin & Blood?
A procedural map of 6,000 with seed 1789661113, generated by the game, runs on Tin & Blood. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does Tin & Blood sit geographically?
Nothing on Tin & Blood states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 94.64.104.175:35005.
What version of Rust is running on Tin & Blood?
The setup on Tin & Blood is Rust network protocol 2633 and build 164530 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Tin & Blood, and is it online at the moment?
As of now, Tin & Blood is offline; the last sighting was 38 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 19 September 2026.
Getting on
How do you get onto Tin & Blood?
Enter client.connect 94.64.104.175:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.