The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,641, the top 71% of all ranked servers.
- The current map has been up 47d 12h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,641 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Tin & Blood wipe?
Tin & Blood's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 47 days 12 hours.
Tags and filters
Where does Tin & Blood appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Tin & Blood fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What do the tags listed for Tin & Blood signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which Tin & Blood publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on Tin & Blood right now?
Tin & Blood reads offline at the moment; the last sighting was 34 days 22 hours ago.
How does Tin & Blood compare with other Rust servers in the rankings?
On player hours for the past seven days, Tin & Blood sits at #15,641, inside the top 71% of ranked servers.
Rules and settings
What settings and rules does Tin & Blood run?
Nothing in the name of Tin & Blood states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Tin & Blood?
A procedural map, generated by the game, runs on Tin & Blood.
Server details
Where does Tin & Blood sit geographically?
Nothing on Tin & Blood states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 94.64.104.177:35005 is its address.
What Rust version is Tin & Blood on?
The setup on Tin & Blood is Rust network protocol 2633 and build 165217 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Tin & Blood up now, and how steady is its uptime?
At the time of this update, Tin & Blood is down, last seen 34 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 September 2026.
Connecting
How do you get onto Tin & Blood?
Enter client.connect 94.64.104.177:35005 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.