The count
Live coverage · Rust server
Tin & Blood
Offline Tin & Blood is not on the server list right now. The figures below are from when it was last seen, 34d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,643, the top 71% of all ranked servers.
- The current map has been up 47d 10h, since Friday 11 September, 20:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Tin & Blood
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,643 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Tin & Blood wipe?
Tin & Blood's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 47 days 10 hours.
Lists and tags
Which Rust Live Stats filters and lists does Tin & Blood show up in?
These are the Rust Live Stats lists Tin & Blood fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What do the tags listed for Tin & Blood signify?
gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here: that is the tag list Tin & Blood publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is Tin & Blood at the moment?
Tin & Blood is not online at the moment, having last been seen 34 days 22 hours ago.
What position does Tin & Blood hold among Rust servers?
On player hours for the past seven days, Tin & Blood sits at #15,643, inside the top 71% of ranked servers.
Settings and map
What rules does Tin & Blood enforce, and which settings does it use?
The name Tin & Blood carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on Tin & Blood?
Tin & Blood runs a game-generated procedural map: size 6,000, seed 1789661113. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does Tin & Blood sit geographically?
Nothing on Tin & Blood states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 94.64.109.29:35005 is its address.
What Rust version is Tin & Blood on?
Tin & Blood operates on Linux with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Tin & Blood, and is it online at the moment?
Tin & Blood is currently offline, with its last appearance 34 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 23 September 2026.
How to join
What is the way to connect to Tin & Blood?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 94.64.109.29:35005.