The count
LiveLive coverage · Rust server
PVE-LiveRust (test)
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,074, the top 23% of all ranked servers.
- The current map has been up 23h, since Wednesday 28 October, 17:02 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 2h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PVE-LiveRust (test)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,074 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 2h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 13d 0hWed 11 Nov, 17:02 UTC
- 27d 0hWed 25 Nov, 17:02 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 41d 0hWed 9 Dec, 17:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 17:02 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 5 players
Monday 19 October 2026, 15:29 UTC
- Peak
- 5
- Crowd
- halved by day 3
- Lasted
- 9.1 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Saturday 3 October 2026, 12:11 UTC
- Peak
- 2
- Crowd
- halved by day 8
- Lasted
- 16.1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 2 October 2026, 15:16 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at PVE-LiveRust (test)?
Recent wipes on this server averaged a peak of 3 players at their busiest. 26 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 5.5.
When does PVE-LiveRust (test) wipe?
PVE-LiveRust (test)'s schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 23 hours. Its tags set out a wipe schedule of every two weeks.
Tags and filters
Where does PVE-LiveRust (test) appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists PVE-LiveRust (test) fits: Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on PVE-LiveRust (test) carry?
These are the tags PVE-LiveRust (test) makes public: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts30 (Group limit): Teams are capped at 30; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on PVE-LiveRust (test) right now?
PVE-LiveRust (test) is carrying 0 players at the moment, with 100 slots in total. The seven-day average is 0 players, with a peak of 3. Peak hour over 48 hours: 19:00 UTC, at 2 players on average.
How does PVE-LiveRust (test) compare with other Rust servers in the rankings?
On player hours for the past seven days, PVE-LiveRust (test) sits at #5,074, inside the top 23% of ranked servers.
Rules and settings
What settings and rules does PVE-LiveRust (test) run?
No gather rate appears in the name PVE-LiveRust (test). The cap on a group is 30 players. pve applies here, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on PVE-LiveRust (test)?
A procedural map of 3,500 with seed 457348898, generated by the game, runs on PVE-LiveRust (test). Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is PVE-LiveRust (test) hosted in?
Nothing on PVE-LiveRust (test) states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 95.143.190.23:35003.
How well does PVE-LiveRust (test) perform?
The average server fps was 144 over the last 48 hours; the lowest was 97. Buildings, deployables and everything else in the world added up to a maximum of 74,872 entities. Memory use peaked at 2,868 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on PVE-LiveRust (test)?
Rust network protocol 2635 and build 168909 on Linux is what PVE-LiveRust (test) runs. To join, your game must use the same protocol; Steam handles the update for you.
Is PVE-LiveRust (test) up now, and how steady is its uptime?
PVE-LiveRust (test) is up and running at this moment. About 54 minutes ago is when it last restarted, according to its uptime. It was online for 166 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to PVE-LiveRust (test)?
Enter client.connect 95.143.190.23:35003 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.