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59,281 players on Rust servers right now 11,765 servers online 3,483 with players on 133 fresh wipes in the last three hours LocalRustServer1567: 1 players (offline) Updated every five minutes

Live coverage · Rust server

LocalRustServer1567

Offline LocalRustServer1567 is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,506, the top 66% of all ranked servers.
  • The current map has been up 24d 16h, since Sunday 4 October, 06:32 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#14,506ranktop 66%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on LocalRustServer1567

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,506 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep4 Oct8 Oct12 Oct16 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
410 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
249 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
43 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
73 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
90 / 200

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on LocalRustServer1567?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does LocalRustServer1567 wipe?

The record holds too few of LocalRustServer1567's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 24 days 16 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does LocalRustServer1567 show up in?

On Rust Live Stats, LocalRustServer1567 is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

How should you read the tags on LocalRustServer1567?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167231 (Build): Build: 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which LocalRustServer1567 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on LocalRustServer1567 right now?

LocalRustServer1567 reads offline at the moment; the last sighting was 19 days 19 hours ago.

Where does LocalRustServer1567 sit in the server rankings?

Player hours over seven days put LocalRustServer1567 at #14,506, in the top 66% of all ranked servers.

Settings and map

What settings and rules does LocalRustServer1567 run?

No gather rate appears in the name LocalRustServer1567. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Which map is in use on LocalRustServer1567?

LocalRustServer1567 uses a procedural map, which the game generates.

Server details

What location is LocalRustServer1567 in?

No region is published by LocalRustServer1567. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 95.27.147.22:28015.

What Rust version is LocalRustServer1567 on?

LocalRustServer1567 operates on Windows with Rust network protocol 2634 and build 167231. To join, your game must use the same protocol; Steam handles the update for you.

Is LocalRustServer1567 up now, and how steady is its uptime?

LocalRustServer1567 is currently offline, with its last appearance 19 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 17 September 2026, Rust Live Stats saw it for the first time.

Getting on

How do you get onto LocalRustServer1567?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 95.27.147.22:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167231
Build Build: 167231.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.