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Live
35,785 players on Rust servers right now 11,617 servers online 2,874 with players on 59 fresh wipes in the last three hours Local test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Local test

Offline Local test is not on the server list right now. The figures below are from when it was last seen, 9d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,285, the top 69% of all ranked servers.
  • The current map has been up 9d 1h, since Monday 19 October, 02:12 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,285ranktop 69%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,285 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 532 on average
233 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 327 on average
16 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 325 on average
20 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
112 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 278 on average
44 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
43 / 100

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Local test?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it.

How often does Local test wipe, and at what times?

Local test's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 9 days 1 hours.

Tags and categories

Where does Local test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Local test are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for Local test signify?

gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list Local test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on Local test?

Local test reads offline at the moment; the last sighting was 9 days 1 hours ago.

What position does Local test hold among Rust servers?

Ranked by seven-day player hours, Local test is #15,285, placing it in the top 69% of ranked servers.

Settings and map

What rules does Local test enforce, and which settings does it use?

The name Local test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. VAC is off: Valve's anti-cheat.

Which map is live on Local test?

The map on Local test is procedural, made by the game itself.

Server details

What location is Local test in?

Nothing on Local test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 95.27.147.95:28015.

What Rust version is Local test on?

Rust network protocol 2634 and build 167781 on Windows is what Local test runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Local test, and is it online at the moment?

At the time of this update, Local test is down, last seen 9 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 19 October 2026.

Connecting

What is the way to connect to Local test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 95.27.147.95:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp4
Max players 4 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.