The count
LiveLive coverage · Rust server
PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+
Key points
- 3 of 200 players are on now, 2% full.
- Over the last seven days it averages 8 players, with a peak of 21.
- It ranks #1,104, the top 5% of all ranked servers.
- The current map has been up 12d 11h, since Friday 16 October, 15:01 UTC, on a biweekly schedule.
- The next wipe is expected Friday 30 October at 15:01 UTC, in 1d 12h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,104 today
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 12h
from its schedule tag
Next wipe Friday 30 October, 15:01 UTC, in 1d 12h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 12hFri 30 Oct, 15:01 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 15d 12hFri 13 Nov, 15:01 UTC
- 29d 12hFri 27 Nov, 15:01 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 43d 12hFri 11 Dec, 15:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest firstThe current map
Wipe peaks at 15 players
Friday 16 October 2026, 15:01 UTC
- Peak
- 15
- Crowd
- –
- Lasted
- running
- Players before
- 3
Wipe
Wipe peaks at 17 players
Saturday 3 October 2026, 11:47 UTC
- Peak
- 17
- Crowd
- held half
- Lasted
- 13.1 days
- Players before
- 5
Force wipe
Force wipe peaks at 16 players
Thursday 1 October 2026, 17:49 UTC FW
- Peak
- 16
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 9
Wipe
Wipe peaks at 13 players
Saturday 19 September 2026, 09:32 UTC
- Peak
- 13
- Crowd
- held half
- Lasted
- 12.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
The average peak across its recent wipes is 16 players. The crowd on the latest wipe peaked 26 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ wipe?
The prediction for PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ follows its tag, since the record holds too few wipes to confirm the schedule. Friday 30 October at 15:01 UTC is the date of its next wipe. 12 days 11 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Tags and categories
Where does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ appear in Rust Live Stats lists and filters?
On Rust Live Stats, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is listed under 5x Rust servers, live now, Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
How should you read the tags on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once every fortnight; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; jp0 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ at the moment?
PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is carrying 3 players at the moment, with 200 slots in total. Peak over the past week: 21. Average: 8 players. Peak hour over 48 hours: 13:00 UTC, at 17 players on average.
Where does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ sit in the server rankings?
Player hours over seven days put PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ at #1,104, in the top 5% of all ranked servers.
Rules and settings
Which settings and rules are in force on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Gather rates on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ are 5x, as its name states. Eight players per group, which is the game's default. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Size 4,500, seed 1903688584: that is the procedural map the game generates for PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server facts
Which region is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ hosted in?
There is no region from PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 95.31.130.21:28021.
What is performance like on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
It never went below 33 server fps in the last 48 hours, averaging 78. It supported up to 197,484 entities, covering buildings, deployables and all other objects. Up to 6,793 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ on?
The setup on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ up now, and how steady is its uptime?
At the time of this update, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ is live. Based on the uptime it reports, the last restart was about 19 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 95.31.130.21:28021. The server's website: https://mars.gamestores.app.