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51,383 players on Rust servers right now 11,661 servers online 3,245 with players on 89 fresh wipes in the last three hours Local Rust Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Local Rust Test

Offline Local Rust Test is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 8 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,956, the top 71% of all ranked servers.
  • The current map has been up 21d 6h, since Wednesday 7 October, 03:11 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 8 players

0/ 8players now 0% full
07-day averagepeak –
#15,956ranktop 71%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Local Rust Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,956 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep8 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
14 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 538 on average
405 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
284 / 325
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 316 on average
35 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 315 on average
26 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 275 on average
160 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
65 / 100

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Local Rust Test?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

How often does Local Rust Test wipe, and at what times?

Too few wipes are recorded for Local Rust Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 21 days 6 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Local Rust Test show up in?

These are the Rust Live Stats lists Local Rust Test fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Local Rust Test carry?

These are the tags Local Rust Test makes public: gmrust (Game mode): Standard survival, in the Rust style; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166655 (Build): Build: 166655; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Local Rust Test at the moment?

Local Rust Test reads offline at the moment; the last sighting was 21 days 3 hours ago.

What position does Local Rust Test hold among Rust servers?

On player hours for the past seven days, Local Rust Test sits at #15,956, inside the top 71% of ranked servers.

Settings and map

Which settings and rules are in force on Local Rust Test?

The name Local Rust Test carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Local Rust Test?

A procedural map, generated by the game, runs on Local Rust Test.

Server facts

What location is Local Rust Test in?

There is no region from Local Rust Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 96.55.44.196:28015 is its address.

What version of Rust is running on Local Rust Test?

The setup on Local Rust Test is Rust network protocol 2634 and build 166655 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Local Rust Test, and is it online at the moment?

Local Rust Test is currently offline, with its last appearance 21 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 23 September 2026.

Connecting

What is the way to connect to Local Rust Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 96.55.44.196:28015.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp8
Max players Slots: 8.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs166655
Build Build: 166655.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.