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56,412 players on Rust servers right now 11,722 servers online 3,390 with players on 138 fresh wipes in the last three hours Our Private Co-Op: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Our Private Co-Op

Offline Our Private Co-Op is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 3.
  • It ranks #7,930, the top 36% of all ranked servers.
  • The current map has been up 20d 20h, since Wednesday 7 October, 02:49 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 3
#7,930ranktop 36%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Our Private Co-Op

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,930 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k7 Oct11 Oct15 Oct19 Oct23 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 515 on average
484 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 338 on average
27 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 335 on average
50 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
234 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
86 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 262 on average
94 / 150

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Our Private Co-Op?

The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 17 hours in.

How often does Our Private Co-Op wipe, and at what times?

Too few wipes are recorded for Our Private Co-Op to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 20 days 20 hours.

Tags and filters

Where does Our Private Co-Op appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Our Private Co-Op fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for Our Private Co-Op signify?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here: that is the tag list Our Private Co-Op publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is Our Private Co-Op at the moment?

Our Private Co-Op is not online at the moment, having last been seen 4 days 6 hours ago. Averaged across seven days, 0 players; the peak was 3.

What position does Our Private Co-Op hold among Rust servers?

On player hours for the past seven days, Our Private Co-Op sits at #7,930, inside the top 36% of ranked servers.

Map and rules

Which settings and rules are in force on Our Private Co-Op?

The name Our Private Co-Op carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Our Private Co-Op?

A procedural map, generated by the game, runs on Our Private Co-Op.

Server details

Where does Our Private Co-Op sit geographically?

There is no region from Our Private Co-Op. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 99.248.68.75:28015 is its address.

What version of Rust is running on Our Private Co-Op?

Rust network protocol 2634 and build 166652 on Windows is what Our Private Co-Op runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Our Private Co-Op stay online, and is it up right now?

As of now, Our Private Co-Op is offline; the last sighting was 4 days 6 hours ago. It was online for 90 of 168 hours in the last 7 full days, or 54% of the time. Rust Live Stats has tracked it since 7 October 2026.

Connecting

How do you get onto Our Private Co-Op?

Enter client.connect 99.248.68.75:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.