The count
Live coverage · Rust server
RUST UNTIMATE.RATE
Offline RUST UNTIMATE.RATE is not on the server list right now. The figures below are from when it was last seen, 20d ago.
Key points
- 1 of 6 players are on at the last check, 17% full.
- Over the last seven days it averages 0 players.
- It ranks #14,536, the top 66% of all ranked servers.
- The current map has been up 24d 23h, since Saturday 3 October, 13:51 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RUST UNTIMATE.RATE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,536 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does RUST UNTIMATE.RATE wipe?
Too few wipes are recorded for RUST UNTIMATE.RATE to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 23 hours have passed since this world was generated.
Tags and categories
Which Rust Live Stats filters and lists does RUST UNTIMATE.RATE show up in?
These are the Rust Live Stats lists RUST UNTIMATE.RATE fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RUST UNTIMATE.RATE?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp6 (Max players): Slots: 6; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which RUST UNTIMATE.RATE publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is RUST UNTIMATE.RATE at the moment?
RUST UNTIMATE.RATE reads offline at the moment; the last sighting was 20 days 6 hours ago.
Where does RUST UNTIMATE.RATE sit in the server rankings?
Player hours over seven days put RUST UNTIMATE.RATE at #14,536, in the top 66% of all ranked servers.
Rules and settings
What rules does RUST UNTIMATE.RATE enforce, and which settings does it use?
Nothing in the name of RUST UNTIMATE.RATE states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for RUST UNTIMATE.RATE?
A procedural map, generated by the game, runs on RUST UNTIMATE.RATE.
About the server
Where does RUST UNTIMATE.RATE sit geographically?
Nothing on RUST UNTIMATE.RATE states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 1.46.141.171:28015.
What Rust version is RUST UNTIMATE.RATE on?
RUST UNTIMATE.RATE operates on Windows with Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is RUST UNTIMATE.RATE, and is it online at the moment?
As of now, RUST UNTIMATE.RATE is offline; the last sighting was 20 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 8 October 2026.
Connecting
What is the way to connect to RUST UNTIMATE.RATE?
Enter client.connect 1.46.141.171:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.