The count
Live coverage · Rust server
RUST UNTIMATE.RATE
Offline RUST UNTIMATE.RATE is not on the server list right now. The figures below are from when it was last seen, 35d ago.
Key points
- 1 of 6 players are on at the last check, 17% full.
- Over the last seven days it averages 0 players.
- It ranks #13,177, the top 61% of all ranked servers.
- The current map has been up 42d 15h, since Wednesday 16 September, 04:57 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RUST UNTIMATE.RATE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,177 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does RUST UNTIMATE.RATE wipe?
RUST UNTIMATE.RATE's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 42 days 15 hours.
Tags and filters
Where does RUST UNTIMATE.RATE appear in Rust Live Stats lists and filters?
On Rust Live Stats, RUST UNTIMATE.RATE is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for RUST UNTIMATE.RATE signify?
gmrust (Game mode): Standard survival, in the Rust style; mp6 (Max players): The slot count is 6; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list RUST UNTIMATE.RATE publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on RUST UNTIMATE.RATE?
Last seen 35 days 5 hours ago, RUST UNTIMATE.RATE is offline right now.
What position does RUST UNTIMATE.RATE hold among Rust servers?
On player hours for the past seven days, RUST UNTIMATE.RATE sits at #13,177, inside the top 61% of ranked servers.
Map and rules
Which settings and rules are in force on RUST UNTIMATE.RATE?
Nothing in the name of RUST UNTIMATE.RATE states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Server details
What location is RUST UNTIMATE.RATE in?
Nothing on RUST UNTIMATE.RATE states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 1.47.4.154:28015.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is RUST UNTIMATE.RATE up now, and how steady is its uptime?
At the time of this update, RUST UNTIMATE.RATE is down, last seen 35 days 5 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 23 September 2026.
Getting on
What is the way to connect to RUST UNTIMATE.RATE?
Enter client.connect 1.47.4.154:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.