Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
39,744 players on Rust servers right now 11,644 servers online 2,959 with players on 76 fresh wipes in the last three hours RUST UNTIMATE.RATE: 1 players (offline) Updated every five minutes

Live coverage · Rust server

RUST UNTIMATE.RATE

Offline RUST UNTIMATE.RATE is not on the server list right now. The figures below are from when it was last seen, 31d ago.

Key points

  • 1 of 6 players are on at the last check, 17% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,286, the top 61% of all ranked servers.
  • The current map has been up 31d 13h, since Saturday 26 September, 13:01 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 6 players

1/ 6players now 17% full
07-day averagepeak –
#14,286ranktop 61%
31d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on RUST UNTIMATE.RATE

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,286 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
21 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
4 / 1000

Quick answers

from the figures on this page

Wipe days

On what timetable does RUST UNTIMATE.RATE wipe?

RUST UNTIMATE.RATE's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 31 days 13 hours.

Tags and filters

Which Rust Live Stats filters and lists does RUST UNTIMATE.RATE show up in?

The Rust Live Stats lists that include RUST UNTIMATE.RATE are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on RUST UNTIMATE.RATE?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp6 (Max players): 6 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which RUST UNTIMATE.RATE publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on RUST UNTIMATE.RATE right now?

Last seen 31 days 12 hours ago, RUST UNTIMATE.RATE is offline right now.

Where does RUST UNTIMATE.RATE sit in the server rankings?

On player hours for the past seven days, RUST UNTIMATE.RATE sits at #14,286, inside the top 61% of ranked servers.

Map and rules

Which settings and rules are in force on RUST UNTIMATE.RATE?

Nothing in the name of RUST UNTIMATE.RATE states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Server details

What location is RUST UNTIMATE.RATE in?

There is no region from RUST UNTIMATE.RATE. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 1.47.63.16:28015.

What Rust version is RUST UNTIMATE.RATE on?

The setup on RUST UNTIMATE.RATE is Rust network protocol 2633 and build 162929 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

Does RUST UNTIMATE.RATE stay online, and is it up right now?

As of now, RUST UNTIMATE.RATE is offline; the last sighting was 31 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 26 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to RUST UNTIMATE.RATE?

Enter client.connect 1.47.63.16:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp6
Max players 6 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.