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104,326 players on Rust servers right now 11,886 servers online 3,964 with players on 514 fresh wipes in the last three hours Rust-CPT-TEST: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust-CPT-TEST

Offline Rust-CPT-TEST is not on the server list right now. The figures below are from when it was last seen, 16h ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,830, the top 31% of all ranked servers.
  • The current map has been up 8d 1h, since Wednesday 21 October, 17:47 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 2
#6,830ranktop 31%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Rust-CPT-TEST

Players

AveragePeak
00.250.50.75120:0023:0002:0021:0000:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040020:0023:0002:0021:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,830 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.3 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
4.9 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
12.3 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
13.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
176 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
70 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
211 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Rust-CPT-TEST?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Rust-CPT-TEST wipe?

Rust-CPT-TEST wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 days 1 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Rust-CPT-TEST show up in?

The Rust Live Stats lists that include Rust-CPT-TEST are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Rust-CPT-TEST signify?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Rust-CPT-TEST publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Rust-CPT-TEST right now?

Rust-CPT-TEST is not online at the moment, having last been seen 16 hours ago. Averaged across seven days, 0 players; the peak was 2. The busiest hour in the past 48 was 22:00 UTC, averaging 1 players.

What position does Rust-CPT-TEST hold among Rust servers?

Ranked by seven-day player hours, Rust-CPT-TEST is #6,830, placing it in the top 31% of ranked servers.

Map and rules

What rules does Rust-CPT-TEST enforce, and which settings does it use?

The name Rust-CPT-TEST carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Rust-CPT-TEST?

Rust-CPT-TEST runs a game-generated procedural map: size 3,000, seed 19845. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Which region is Rust-CPT-TEST hosted in?

Nothing on Rust-CPT-TEST states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 102.135.245.21:29031 is its address.

How well does Rust-CPT-TEST perform?

It never went below 77 server fps in the last 48 hours, averaging 231. Buildings, deployables and everything else in the world added up to a maximum of 54,767 entities. Memory use peaked at 2,360 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Rust-CPT-TEST on?

Rust network protocol 2635 and build 168909 on Linux is what Rust-CPT-TEST runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Rust-CPT-TEST, and is it online at the moment?

At the time of this update, Rust-CPT-TEST is down, last seen 16 hours ago. About 8 hours ago is when it last restarted, according to its uptime. It was online for 81 of 168 hours in the last 7 full days, or 48% of the time. The first sighting by Rust Live Stats was on 20 September 2026.

Getting on

What steps connect you to Rust-CPT-TEST?

Enter client.connect 102.135.245.21:29031 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.