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73,470 players on Rust servers right now 11,849 servers online 3,705 with players on 219 fresh wipes in the last three hours TMR Testing: 0 players on now Updated every five minutes

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TMR Testing

Key points

  • 0 of 60 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #11,257, the top 51% of all ranked servers, and #19 in AF.
  • The current map has been up 27d 19h, since Thursday 1 October, 18:03 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
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monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 60 players

0/ 60players now 0% full
07-day averagepeak 1
#11,257ranktop 51% · #19 in AF
27d agolast wipemonthly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

Players on TMR Testing

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,257 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 63% in AF. Ranked on player hours over the last seven days.

Next wipe in 7d 5h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 5h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 5h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct
AF · groups of 8+ · monthly · 18 on average
15 / 150
ServerZ Rust Monthly ZA
AF · groups of 8+ · monthly · 1 on average
0 / 50
Voodoo ZA
AF · groups of 8+ · monthly · 1 on average
0 / 100
Intoxicated ZA Vanilla 1 - Wipe in a few hours
AF · groups of 8+ · biweekly · 7 on average
5 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
86 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
28 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at TMR Testing?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does TMR Testing wipe?

Once a month is all TMR Testing wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 27 days 19 hours. A monthly wipe schedule is published in its tags.

Lists and tags

Which Rust Live Stats filters and lists does TMR Testing show up in?

These are the Rust Live Stats lists TMR Testing fits: Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What meaning do the tags on TMR Testing carry?

These are the tags TMR Testing makes public: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): Slots: 60; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; AF (Africa): The server browser places this server under Africa. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is TMR Testing at the moment?

TMR Testing is carrying 0 players at the moment, with 60 slots in total. Peak over the past week: 1. Average: 0 players.

How does TMR Testing compare with other Rust servers in the rankings?

Seven-day player hours place TMR Testing at #11,257 overall, in the top 51% of ranked servers and #19 in Africa.

Rules and settings

What rules does TMR Testing enforce, and which settings does it use?

The name TMR Testing carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on TMR Testing?

A procedural map of 3,750 with seed 261001, generated by the game, runs on TMR Testing. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does TMR Testing sit geographically?

By its own AF tag, TMR Testing sits in Africa. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 102.211.186.108:10010.

What is performance like on TMR Testing?

The average server fps was 84 over the last 48 hours; the lowest was 60. Buildings, deployables and everything else in the world added up to a maximum of 83,544 entities. The highest memory usage was 3,019 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is TMR Testing on?

The setup on TMR Testing is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does TMR Testing stay online, and is it up right now?

TMR Testing is up and running at this moment. The uptime it reports puts the last restart at about 9 hours ago. 148 of 168 hours were online in the last 7 full days, giving 88% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to TMR Testing?

Enter client.connect 102.211.186.108:10010 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://TableMountainRust.rusters.io.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players Slots: 60.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Region

AF
Africa The server browser places this server under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.