The count
Live coverage · Rust server
[ZA]MadHouse-Test| South-Africa
Offline [ZA]MadHouse-Test| South-Africa is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,199, the top 70% of all ranked servers.
- The current map has been up 15d 2h, since Wednesday 14 October, 22:27 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 18h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [ZA]MadHouse-Test| South-Africa
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,199 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 18h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 12d 21hWed 11 Nov, 22:27 UTC
- 26d 21hWed 25 Nov, 22:27 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 40d 21hWed 9 Dec, 22:27 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 14 October 2026, 22:27 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 15:58 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 27.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [ZA]MadHouse-Test| South-Africa?
At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does [ZA]MadHouse-Test| South-Africa wipe?
The prediction for [ZA]MadHouse-Test| South-Africa follows its tag, since the record holds too few wipes to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 15 days 2 hours. A two-weekly wipe schedule appears in its tags.
Tags and filters
Where does [ZA]MadHouse-Test| South-Africa appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What meaning do the tags on [ZA]MadHouse-Test| South-Africa carry?
These are the tags [ZA]MadHouse-Test| South-Africa makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is [ZA]MadHouse-Test| South-Africa at the moment?
[ZA]MadHouse-Test| South-Africa reads offline at the moment; the last sighting was 15 days 2 hours ago.
Where does [ZA]MadHouse-Test| South-Africa sit in the server rankings?
On player hours for the past seven days, [ZA]MadHouse-Test| South-Africa sits at #15,199, inside the top 70% of ranked servers.
Map and rules
What rules does [ZA]MadHouse-Test| South-Africa enforce, and which settings does it use?
The name [ZA]MadHouse-Test| South-Africa carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is live on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa runs a game-generated procedural map: size 3,000, seed 144600381. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is [ZA]MadHouse-Test| South-Africa hosted in?
There is no region tag on [ZA]MadHouse-Test| South-Africa; its name still points to Africa. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 102.39.118.251:28025 is its address.
What version of Rust is running on [ZA]MadHouse-Test| South-Africa?
The setup on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is [ZA]MadHouse-Test| South-Africa up now, and how steady is its uptime?
As of now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 15 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to [ZA]MadHouse-Test| South-Africa?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 102.39.118.251:28025. The server's website: https://discord.com/invite/cDHcf229qe.
