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60,014 players on Rust servers right now 11,706 servers online 3,275 with players on 169 fresh wipes in the last three hours [ZA]MadHouse-Test| South-Africa: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[ZA]MadHouse-Test| South-Africa

Offline [ZA]MadHouse-Test| South-Africa is not on the server list right now. The figures below are from when it was last seen, 15d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,199, the top 70% of all ranked servers.
  • The current map has been up 15d 2h, since Wednesday 14 October, 22:27 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 18h, with the force wipe.
Join
biweekly wipes vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,199ranktop 70%
15d agolast wipebiweekly schedule
6d 18hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [ZA]MadHouse-Test| South-Africa

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,199 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 18h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

27.3 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 6d 18h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 12d 21h
    Wed 11 Nov, 22:27 UTC
  3. 26d 21h
    Wed 25 Nov, 22:27 UTC
  4. 34d 18h
    Thu 3 Dec, 19:00 UTC
    FW
  5. 40d 21h
    Wed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
27.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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ServerZ Rust Monthly ZA
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Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on [ZA]MadHouse-Test| South-Africa?

At their busiest, its recent wipes averaged 0 players. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does [ZA]MadHouse-Test| South-Africa wipe?

The prediction for [ZA]MadHouse-Test| South-Africa follows its tag, since the record holds too few wipes to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 15 days 2 hours. A two-weekly wipe schedule appears in its tags.

Tags and filters

Where does [ZA]MadHouse-Test| South-Africa appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What meaning do the tags on [ZA]MadHouse-Test| South-Africa carry?

These are the tags [ZA]MadHouse-Test| South-Africa makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is [ZA]MadHouse-Test| South-Africa at the moment?

[ZA]MadHouse-Test| South-Africa reads offline at the moment; the last sighting was 15 days 2 hours ago.

Where does [ZA]MadHouse-Test| South-Africa sit in the server rankings?

On player hours for the past seven days, [ZA]MadHouse-Test| South-Africa sits at #15,199, inside the top 70% of ranked servers.

Map and rules

What rules does [ZA]MadHouse-Test| South-Africa enforce, and which settings does it use?

The name [ZA]MadHouse-Test| South-Africa carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Which map is live on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa runs a game-generated procedural map: size 3,000, seed 144600381. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Which region is [ZA]MadHouse-Test| South-Africa hosted in?

There is no region tag on [ZA]MadHouse-Test| South-Africa; its name still points to Africa. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 102.39.118.251:28025 is its address.

What version of Rust is running on [ZA]MadHouse-Test| South-Africa?

The setup on [ZA]MadHouse-Test| South-Africa is Rust network protocol 2634 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is [ZA]MadHouse-Test| South-Africa up now, and how steady is its uptime?

As of now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 15 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to [ZA]MadHouse-Test| South-Africa?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 102.39.118.251:28025. The server's website: https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.