The count
Live coverage · Rust server
[ZA]Madhouse Staging
Offline [ZA]Madhouse Staging is not on the server list right now. The figures below are from when it was last seen, 29d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,757, the top 70% of all ranked servers.
- The current map has been up 31d 17h, since Monday 28 September, 11:17 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 14h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [ZA]Madhouse Staging
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,757 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 14h
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does [ZA]Madhouse Staging wipe?
Estimating [ZA]Madhouse Staging's next wipe relies on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 31 days 17 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and categories
Where does [ZA]Madhouse Staging appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [ZA]Madhouse Staging fits: Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What meaning do the tags on [ZA]Madhouse Staging carry?
gmrust (Game mode): Standard survival, in the Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs166257 (Build): This server runs game build 166257; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list [ZA]Madhouse Staging publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on [ZA]Madhouse Staging?
[ZA]Madhouse Staging reads offline at the moment; the last sighting was 29 days 9 hours ago.
What position does [ZA]Madhouse Staging hold among Rust servers?
Player hours over seven days put [ZA]Madhouse Staging at #16,757, in the top 70% of all ranked servers.
Rules and settings
Which settings and rules are in force on [ZA]Madhouse Staging?
No gather rate appears in the name [ZA]Madhouse Staging. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [ZA]Madhouse Staging?
A procedural map of 3,500 with seed 3486489, generated by the game, runs on [ZA]Madhouse Staging. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is [ZA]Madhouse Staging hosted in?
No region tag is published, though the name of [ZA]Madhouse Staging points to Africa. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 102.39.118.251:28035 is its address.
What Rust version is [ZA]Madhouse Staging on?
[ZA]Madhouse Staging operates on Windows with Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [ZA]Madhouse Staging stay online, and is it up right now?
[ZA]Madhouse Staging is currently offline, with its last appearance 29 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 28 September 2026.
Getting on
What steps connect you to [ZA]Madhouse Staging?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 102.39.118.251:28035. You can find its website at https://discord.com/invite/cDHcf229qe.
