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95,616 players on Rust servers right now 11,877 servers online 4,087 with players on 160 fresh wipes in the last three hours [ZA]MadHouse-Test| South-Africa: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[ZA]MadHouse-Test| South-Africa

Offline [ZA]MadHouse-Test| South-Africa is not on the server list right now. The figures below are from when it was last seen, 6d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,383, the top 70% of all ranked servers.
  • The current map has been up 6d 3h, since Wednesday 21 October, 15:15 UTC, on a biweekly schedule.
  • The next wipe is expected Wednesday 4 November at 15:15 UTC, in 7d 20h.
Join
biweekly wipes vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,383ranktop 70%
6d agolast wipebiweekly schedule
7d 20hnext wipeWed 4 Nov, 15:15 UTC

Players on [ZA]MadHouse-Test| South-Africa

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,383 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 20h

Next wipe Wednesday 4 November, 15:15 UTC, in 7d 20h. Biweekly: 14 days after its last wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe schedule

When does [ZA]MadHouse-Test| South-Africa wipe?

An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. On Wednesday 4 November at 15:15 UTC its next wipe falls due. This world dates from 6 days 3 hours. Its tags set out a wipe schedule of every two weeks.

Lists and tags

Which Rust Live Stats filters and lists does [ZA]MadHouse-Test| South-Africa show up in?

The Rust Live Stats lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

What do the tags listed for [ZA]MadHouse-Test| South-Africa signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which [ZA]MadHouse-Test| South-Africa publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa is not online at the moment, having last been seen 6 days 3 hours ago. Averaged over seven days: 0 players.

Where does [ZA]MadHouse-Test| South-Africa sit in the server rankings?

Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,383, in the top 70% of all ranked servers.

Map and rules

What settings and rules does [ZA]MadHouse-Test| South-Africa run?

The name [ZA]MadHouse-Test| South-Africa carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for [ZA]MadHouse-Test| South-Africa?

[ZA]MadHouse-Test| South-Africa uses a procedural map, which the game generates.

Server facts

Which region is [ZA]MadHouse-Test| South-Africa hosted in?

The name points to Africa even though [ZA]MadHouse-Test| South-Africa publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 102.39.90.175:28025.

What version of Rust is running on [ZA]MadHouse-Test| South-Africa?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online at the moment?

As of now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 6 days 3 hours ago. It was online for 0 of 120 hours in the last 5 full days, or 0% of the time. On 21 October 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.90.175:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Expect a wipe each two weeks.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.