The count
Live coverage · Rust server
[ZA]MadHouse-Test| South-Africa
Offline [ZA]MadHouse-Test| South-Africa is not on the server list right now. The figures below are from when it was last seen, 6d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,383, the top 70% of all ranked servers.
- The current map has been up 6d 3h, since Wednesday 21 October, 15:15 UTC, on a biweekly schedule.
- The next wipe is expected Wednesday 4 November at 15:15 UTC, in 7d 20h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [ZA]MadHouse-Test| South-Africa
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,383 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 20h
Next wipe Wednesday 4 November, 15:15 UTC, in 7d 20h. Biweekly: 14 days after its last wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does [ZA]MadHouse-Test| South-Africa wipe?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-Test| South-Africa's next wipe. On Wednesday 4 November at 15:15 UTC its next wipe falls due. This world dates from 6 days 3 hours. Its tags set out a wipe schedule of every two weeks.
Lists and tags
Which Rust Live Stats filters and lists does [ZA]MadHouse-Test| South-Africa show up in?
The Rust Live Stats lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers live now. These filters on the server list bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the tags listed for [ZA]MadHouse-Test| South-Africa signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which [ZA]MadHouse-Test| South-Africa publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa is not online at the moment, having last been seen 6 days 3 hours ago. Averaged over seven days: 0 players.
Where does [ZA]MadHouse-Test| South-Africa sit in the server rankings?
Player hours over seven days put [ZA]MadHouse-Test| South-Africa at #15,383, in the top 70% of all ranked servers.
Map and rules
What settings and rules does [ZA]MadHouse-Test| South-Africa run?
The name [ZA]MadHouse-Test| South-Africa carries no gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa uses a procedural map, which the game generates.
Server facts
Which region is [ZA]MadHouse-Test| South-Africa hosted in?
The name points to Africa even though [ZA]MadHouse-Test| South-Africa publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 102.39.90.175:28025.
What version of Rust is running on [ZA]MadHouse-Test| South-Africa?
Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. Steam updates it for you, but your game needs the same protocol to join.
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online at the moment?
As of now, [ZA]MadHouse-Test| South-Africa is offline; the last sighting was 6 days 3 hours ago. It was online for 0 of 120 hours in the last 5 full days, or 0% of the time. On 21 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to [ZA]MadHouse-Test| South-Africa?
Enter client.connect 102.39.90.175:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.