The count
Live coverage · Rust server
ServerHub Cloud Test
Offline ServerHub Cloud Test is not on the server list right now. The figures below are from when it was last seen, 3d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,973, the top 45% of all ranked servers.
- The current map has been up 26d 5h, since Saturday 3 October, 10:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ServerHub Cloud Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,973 today
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.
Wipes
newest firstThe current map
Wipe peaks at 2 players, 1 in the queue
Saturday 3 October 2026, 10:34 UTC
- Peak
- 2 +1 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerHub Cloud Test?
The average peak across its recent wipes is 2 players. The latest wipe peaked 47 hours after it, with a queue of 1 more.
When does ServerHub Cloud Test wipe?
ServerHub Cloud Test's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 26 days 5 hours.
Tags and filters
Where does ServerHub Cloud Test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists ServerHub Cloud Test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
How should you read the tags on ServerHub Cloud Test?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which ServerHub Cloud Test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on ServerHub Cloud Test right now?
ServerHub Cloud Test reads offline at the moment; the last sighting was 3 days 4 hours ago. Averaged across seven days, 0 players; the peak was 1.
Where does ServerHub Cloud Test sit in the server rankings?
On player hours for the past seven days, ServerHub Cloud Test sits at #9,973, inside the top 45% of ranked servers.
Map and rules
Which settings and rules are in force on ServerHub Cloud Test?
Nothing in the name of ServerHub Cloud Test states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for ServerHub Cloud Test?
Size 1,500, seed 1234: that is the procedural map the game generates for ServerHub Cloud Test. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is ServerHub Cloud Test hosted in?
There is no region from ServerHub Cloud Test. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 103.100.211.184:28015.
What Rust version is ServerHub Cloud Test on?
The setup on ServerHub Cloud Test is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Does ServerHub Cloud Test stay online, and is it up right now?
ServerHub Cloud Test is currently offline, with its last appearance 3 days 4 hours ago. It was online for 99 of 168 hours in the last 7 full days, or 59% of the time. Rust Live Stats has tracked it since 27 September 2026.
Connecting
What is the way to connect to ServerHub Cloud Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.100.211.184:28015.