The count
LiveLive coverage · Rust server
JoeLoneWolf
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,310, the top 69% of all ranked servers.
- The current map has been up 55d 13h, since Friday 4 September, 04:56 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on JoeLoneWolf
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,310 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does JoeLoneWolf wipe?
JoeLoneWolf's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 55 days 13 hours.
Tags and filters
Which Rust Live Stats filters and lists does JoeLoneWolf show up in?
These are the Rust Live Stats lists JoeLoneWolf fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for JoeLoneWolf signify?
The server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs162929 (Build): Build: 162929; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded, which JoeLoneWolf publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is JoeLoneWolf at the moment?
Live now: 0 players on JoeLoneWolf, out of 20 slots. The seven-day average for this server is 0 players.
Where does JoeLoneWolf sit in the server rankings?
On player hours for the past seven days, JoeLoneWolf sits at #15,310, inside the top 69% of ranked servers.
Map and rules
What settings and rules does JoeLoneWolf run?
Nothing in the name of JoeLoneWolf states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on JoeLoneWolf?
JoeLoneWolf runs a game-generated procedural map: size 3,500, seed 1767964926. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Which region is JoeLoneWolf hosted in?
Nothing on JoeLoneWolf states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 103.137.14.69:28015.
Is performance on JoeLoneWolf steady?
The average server fps was 30 over the last 48 hours; the lowest was 30. It supported up to 74,159 entities, covering buildings, deployables and all other objects. Memory use peaked at 4,988 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on JoeLoneWolf?
JoeLoneWolf operates on Windows with Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
Is JoeLoneWolf up now, and how steady is its uptime?
Right now JoeLoneWolf is online. Based on the uptime it reports, the last restart was about 15 days 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to JoeLoneWolf?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.137.14.69:28015.