Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
65,727 players on Rust servers right now 11,762 servers online 3,483 with players on 193 fresh wipes in the last three hours MoonNuts: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

MoonNuts

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,655, the top 61% of all ranked servers.
  • The current map has been up 4d 4h, since Sunday 25 October, 07:56 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 1
#13,655ranktop 61%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on MoonNuts

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,655 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct8 Oct13 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

23.1 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sun 25 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 3
Lasted
23.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
70 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at MoonNuts?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3 when it did not hold.

On what timetable does MoonNuts wipe?

Too few wipes are recorded for MoonNuts to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 4 days 4 hours.

Tags and filters

Where does MoonNuts appear in Rust Live Stats lists and filters?

On Rust Live Stats, MoonNuts is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What meaning do the tags on MoonNuts carry?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which MoonNuts publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How full is MoonNuts at the moment?

MoonNuts is carrying 0 players at the moment, with 40 slots in total. Peak over the past week: 1. Average: 0 players.

Where does MoonNuts sit in the server rankings?

Player hours over seven days put MoonNuts at #13,655, in the top 61% of all ranked servers.

Map and rules

What settings and rules does MoonNuts run?

The name MoonNuts carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for MoonNuts?

Size 2,000, seed 1318161680: that is the procedural map the game generates for MoonNuts. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does MoonNuts sit geographically?

No region is published by MoonNuts. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 103.15.237.121:21363.

Is performance on MoonNuts steady?

Server fps averaged 239 over the last 48 hours, with a low of 221. Entity count reached 17,166: buildings, deployables and the rest of the world. Memory use peaked at 3,755 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is MoonNuts on?

MoonNuts operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is MoonNuts up now, and how steady is its uptime?

Right now MoonNuts is online. The uptime it reports puts the last restart at about 2 days 21 hours ago. 65 of 168 hours were online in the last 7 full days, giving 39% uptime. The first sighting by Rust Live Stats was on 24 September 2026.

Getting on

How do you get onto MoonNuts?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 103.15.237.121:21363.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.