The count
Live coverage · Rust server
pllm-test-0
Offline pllm-test-0 is not on the server list right now. The figures below are from when it was last seen, 16d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,441, the top 71% of all ranked servers.
- The current map has been up 16d 14h, since Monday 12 October, 23:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test-0
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,441 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does pllm-test-0 wipe?
The record holds too few of pllm-test-0's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 16 days 14 hours.
Tags and filters
Where does pllm-test-0 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include pllm-test-0 are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for pllm-test-0 signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon, which pllm-test-0 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is pllm-test-0 at the moment?
pllm-test-0 reads offline at the moment; the last sighting was 16 days 13 hours ago.
What position does pllm-test-0 hold among Rust servers?
Ranked by seven-day player hours, pllm-test-0 is #15,441, placing it in the top 71% of ranked servers.
Rules and settings
What rules does pllm-test-0 enforce, and which settings does it use?
No gather rate appears in the name pllm-test-0. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for pllm-test-0?
A procedural map, generated by the game, runs on pllm-test-0.
Server details
What location is pllm-test-0 in?
No region is published by pllm-test-0. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 103.196.86.151:28015.
What Rust version is pllm-test-0 on?
The setup on pllm-test-0 is Rust network protocol 2634 and build 167584 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
Does pllm-test-0 stay online, and is it up right now?
As of now, pllm-test-0 is offline; the last sighting was 16 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 12 October 2026.
Connecting
What is the way to connect to pllm-test-0?
Enter client.connect 103.196.86.151:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.