The count
Live coverage · Rust server
pllm-test-1
Offline pllm-test-1 is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,441, the top 71% of all ranked servers.
- The current map has been up 15d 5h, since Monday 12 October, 23:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on pllm-test-1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,441 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does pllm-test-1 wipe?
The record holds too few of pllm-test-1's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 15 days 5 hours have passed since this world was generated.
Lists and tags
Where does pllm-test-1 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include pllm-test-1 are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on pllm-test-1 carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon, which pllm-test-1 publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is pllm-test-1 at the moment?
pllm-test-1 reads offline at the moment; the last sighting was 15 days 4 hours ago.
What position does pllm-test-1 hold among Rust servers?
On player hours for the past seven days, pllm-test-1 sits at #15,441, inside the top 71% of ranked servers.
Settings and map
What rules does pllm-test-1 enforce, and which settings does it use?
Nothing in the name of pllm-test-1 states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for pllm-test-1?
pllm-test-1 uses a procedural map, which the game generates.
Server facts
What location is pllm-test-1 in?
There is no region from pllm-test-1. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 103.196.86.151:28115.
What Rust version is pllm-test-1 on?
pllm-test-1 operates on Linux with Rust network protocol 2634 and build 167584. Steam updates it for you, but your game needs the same protocol to join.
Does pllm-test-1 stay online, and is it up right now?
pllm-test-1 is currently offline, with its last appearance 15 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 12 October 2026.
Connecting
How do you get onto pllm-test-1?
Enter client.connect 103.196.86.151:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.