The count
Live coverage · Rust server
chill-dev-test
Offline chill-dev-test is not on the server list right now. The figures below are from when it was last seen, 23d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,967, the top 71% of all ranked servers.
- The current map has been up 26d 11h, since Saturday 3 October, 12:29 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on chill-dev-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,967 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 3 October 2026, 12:29 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 06:03 UTC
- Peak
- 1
- Crowd
- halved by day 5
- Lasted
- 11.3 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 18 September 2026, 05:12 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
Wipe
Wipe: no peak counted yet
Thursday 10 September 2026, 09:22 UTC
- Peak
- –
- Crowd
- –
- Lasted
- 7.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at chill-dev-test?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 10 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 5.
How often does chill-dev-test wipe, and at what times?
No next wipe can be predicted for chill-dev-test, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 11 hours.
Tags and categories
Which Rust Live Stats filters and lists does chill-dev-test show up in?
On Rust Live Stats, chill-dev-test is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for chill-dev-test signify?
These are the tags chill-dev-test makes public: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is chill-dev-test at the moment?
chill-dev-test is not online at the moment, having last been seen 23 days 1 hours ago.
Where does chill-dev-test sit in the server rankings?
Player hours over seven days put chill-dev-test at #15,967, in the top 71% of all ranked servers.
Settings and map
What settings and rules does chill-dev-test run?
The name chill-dev-test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on chill-dev-test?
The map on chill-dev-test is procedural, made by the game itself.
About the server
Where does chill-dev-test sit geographically?
There is no region from chill-dev-test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 103.62.155.217:28500 is its address.
What Rust version is chill-dev-test on?
Rust network protocol 2634 and build 166652 on Windows is what chill-dev-test runs. Steam updates it for you, but your game needs the same protocol to join.
Does chill-dev-test stay online, and is it up right now?
At the time of this update, chill-dev-test is down, last seen 23 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto chill-dev-test?
Enter client.connect 103.62.155.217:28500 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.