The count
LiveLive coverage · NA
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 5.
- It ranks #3,157, the top 14% of all ranked servers, and #525 in NA.
- The current map has been up 7d 6h, since Wednesday 21 October, 05:02 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 7h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,157 today
Rank
daily · 1 is bestTop 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 7h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Wednesday 21 October 2026, 05:02 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 2
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 18:23 UTC FW
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 19.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
At their busiest, its recent wipes averaged 4 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
On what timetable does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe?
Once a month is all Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 7 days 6 hours. Its tags give wipes as monthly.
Tags and filters
Which Rust Live Stats filters and lists does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training show up in?
These are the Rust Live Stats lists Save Ferrous PvE - No Decay/Raidable Bases/Events/Training fits: Modded Rust servers live now and North America Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): In the server browser it sits under North America: that is the tag list Save Ferrous PvE - No Decay/Raidable Bases/Events/Training publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Live now: 0 players on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training, out of 50 slots. The seven-day average is 1 players, with a peak of 5. Between now and 48 hours back, 23:00 UTC drew the most players, 4 on average.
What position does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hold among Rust servers?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is #525 in North America on the past week's player hours, and #3,157 overall in the top 14% of ranked servers.
Rules and settings
What settings and rules does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training run?
The name Save Ferrous PvE - No Decay/Raidable Bases/Events/Training carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Size 4,096, seed 1337: that is the procedural map the game generates for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
About the server
Which region is Save Ferrous PvE - No Decay/Raidable Bases/Events/Training hosted in?
By its own NA tag, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sits in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 104.128.58.16:28055 is its address.
How well does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training perform?
The average server fps was 94 over the last 48 hours; the lowest was 66. Entity count reached 99,609: buildings, deployables and the rest of the world. Up to 3,579 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
The setup on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training stay online, and is it up right now?
Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is up and running at this moment. About 22 hours ago is when it last restarted, according to its uptime. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?
Enter client.connect 104.128.58.16:28055 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.