The count
LiveLive coverage · Rust server
[TEST] WipeDay Test
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,290, the top 69% of all ranked servers.
- The current map has been up 14d 6h, since Thursday 15 October, 18:01 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [TEST] WipeDay Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,290 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 15 October 2026, 18:01 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 14 October 2026, 14:47 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [TEST] WipeDay Test?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
When does [TEST] WipeDay Test wipe?
Too few wipes are recorded for [TEST] WipeDay Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 14 days 6 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does [TEST] WipeDay Test show up in?
The Rust Live Stats lists that include [TEST] WipeDay Test are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags listed for [TEST] WipeDay Test signify?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list [TEST] WipeDay Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is [TEST] WipeDay Test at the moment?
[TEST] WipeDay Test is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.
What position does [TEST] WipeDay Test hold among Rust servers?
On player hours for the past seven days, [TEST] WipeDay Test sits at #15,290, inside the top 69% of ranked servers.
Map and rules
What rules does [TEST] WipeDay Test enforce, and which settings does it use?
Nothing in the name of [TEST] WipeDay Test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Which map is live on [TEST] WipeDay Test?
[TEST] WipeDay Test runs a game-generated procedural map: size 1,500, seed 249036398. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Where does [TEST] WipeDay Test sit geographically?
There is no region from [TEST] WipeDay Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 104.128.58.197:28015 is its address.
Is performance on [TEST] WipeDay Test steady?
The average server fps was 239 over the last 48 hours; the lowest was 238. It supported up to 7,905 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,548 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [TEST] WipeDay Test?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] WipeDay Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [TEST] WipeDay Test up now, and how steady is its uptime?
At the time of this update, [TEST] WipeDay Test is live. Based on the uptime it reports, the last restart was about 5 days 15 hours ago. 143 of 168 hours were online in the last 7 full days, giving 85% uptime. On 14 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to [TEST] WipeDay Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.128.58.197:28015. You can find its website at https://wipeday.thunderdome.gg.
