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64,279 players on Rust servers right now 11,726 servers online 3,337 with players on 196 fresh wipes in the last three hours [TEST] WipeDay Test: 0 players on now Updated every five minutes

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[TEST] WipeDay Test

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,290, the top 69% of all ranked servers.
  • The current map has been up 14d 6h, since Thursday 15 October, 18:01 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,290ranktop 69%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [TEST] WipeDay Test

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,290 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
1.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
15 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
221 / 260

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at [TEST] WipeDay Test?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does [TEST] WipeDay Test wipe?

Too few wipes are recorded for [TEST] WipeDay Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 14 days 6 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does [TEST] WipeDay Test show up in?

The Rust Live Stats lists that include [TEST] WipeDay Test are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for [TEST] WipeDay Test signify?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list [TEST] WipeDay Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is [TEST] WipeDay Test at the moment?

[TEST] WipeDay Test is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.

What position does [TEST] WipeDay Test hold among Rust servers?

On player hours for the past seven days, [TEST] WipeDay Test sits at #15,290, inside the top 69% of ranked servers.

Map and rules

What rules does [TEST] WipeDay Test enforce, and which settings does it use?

Nothing in the name of [TEST] WipeDay Test states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Which map is live on [TEST] WipeDay Test?

[TEST] WipeDay Test runs a game-generated procedural map: size 1,500, seed 249036398. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does [TEST] WipeDay Test sit geographically?

There is no region from [TEST] WipeDay Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 104.128.58.197:28015 is its address.

Is performance on [TEST] WipeDay Test steady?

The average server fps was 239 over the last 48 hours; the lowest was 238. It supported up to 7,905 entities, covering buildings, deployables and all other objects. Memory use peaked at 1,548 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on [TEST] WipeDay Test?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] WipeDay Test runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is [TEST] WipeDay Test up now, and how steady is its uptime?

At the time of this update, [TEST] WipeDay Test is live. Based on the uptime it reports, the last restart was about 5 days 15 hours ago. 143 of 168 hours were online in the last 7 full days, giving 85% uptime. On 14 October 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to [TEST] WipeDay Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.128.58.197:28015. You can find its website at https://wipeday.thunderdome.gg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.