The count
LiveLive coverage · Rust server
Testing Grounds
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,290, the top 69% of all ranked servers.
- The current map has been up 28d 5h, since Thursday 1 October, 18:17 UTC.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 19h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Testing Grounds
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,290 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 19h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 18:17 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Testing Grounds?
Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
On what timetable does Testing Grounds wipe?
The monthly force wipe is the only wipe Testing Grounds takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 5 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Testing Grounds show up in?
These are the Rust Live Stats lists Testing Grounds fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Testing Grounds carry?
gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list Testing Grounds publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on Testing Grounds?
Live now: 0 players on Testing Grounds, out of 20 slots. Averaged over seven days: 0 players.
Where does Testing Grounds sit in the server rankings?
Ranked by seven-day player hours, Testing Grounds is #15,290, placing it in the top 69% of ranked servers.
Settings and map
What settings and rules does Testing Grounds run?
No gather rate appears in the name Testing Grounds. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Testing Grounds?
Testing Grounds runs a game-generated procedural map: size 3,500, seed 578369846. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Testing Grounds sit geographically?
Nothing on Testing Grounds states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 104.129.132.215:28039.
Is performance on Testing Grounds steady?
It never went below 5 server fps in the last 48 hours, averaging 5. It supported up to 75,099 entities, covering buildings, deployables and all other objects. Up to 2,412 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Testing Grounds?
Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Testing Grounds up now, and how steady is its uptime?
At the time of this update, Testing Grounds is live. Based on the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What steps connect you to Testing Grounds?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.129.132.215:28039.