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67,907 players on Rust servers right now 11,753 servers online 3,403 with players on 209 fresh wipes in the last three hours Testing Grounds: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Testing Grounds

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,290, the top 69% of all ranked servers.
  • The current map has been up 28d 5h, since Thursday 1 October, 18:17 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 19h, with the force wipe.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
07-day averagepeak –
#15,290ranktop 69%
28d agolast wipeno schedule published
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Testing Grounds

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246800:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,290 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 19h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 19h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 19h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
19 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
254 / 260

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Testing Grounds?

Recent wipes on this server averaged a peak of 0 players at their busiest. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Testing Grounds wipe?

The monthly force wipe is the only wipe Testing Grounds takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 5 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does Testing Grounds show up in?

These are the Rust Live Stats lists Testing Grounds fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Testing Grounds carry?

gmrust (Game mode): Survival here follows standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): Plugin framework: Carbon: that is the tag list Testing Grounds publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on Testing Grounds?

Live now: 0 players on Testing Grounds, out of 20 slots. Averaged over seven days: 0 players.

Where does Testing Grounds sit in the server rankings?

Ranked by seven-day player hours, Testing Grounds is #15,290, placing it in the top 69% of ranked servers.

Settings and map

What settings and rules does Testing Grounds run?

No gather rate appears in the name Testing Grounds. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Testing Grounds?

Testing Grounds runs a game-generated procedural map: size 3,500, seed 578369846. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does Testing Grounds sit geographically?

Nothing on Testing Grounds states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 104.129.132.215:28039.

Is performance on Testing Grounds steady?

It never went below 5 server fps in the last 48 hours, averaging 5. It supported up to 75,099 entities, covering buildings, deployables and all other objects. Up to 2,412 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Testing Grounds?

Rust network protocol 2635 and build 168909 on Linux is what Testing Grounds runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Testing Grounds up now, and how steady is its uptime?

At the time of this update, Testing Grounds is live. Based on the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What steps connect you to Testing Grounds?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.129.132.215:28039.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.