The count
LiveLive coverage · Rust server
Water World
Key points
- 0 of 200 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,339, the top 69% of all ranked servers.
- The current map has been up 27d 1h, since Thursday 1 October, 20:35 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Water World
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,339 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 20:35 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 28 September 2026, 21:48 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.9 days
- Players before
- 0
Wipe
Wipe peaks at 0 players
Friday 25 September 2026, 23:20 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 25 September 2026, 02:10 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 21:56 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 8.2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 16 September 2026, 03:04 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 15 September 2026, 02:14 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Water World?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.
When does Water World wipe?
Water World wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 27 days 1 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Water World show up in?
On Rust Live Stats, Water World is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for Water World signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Water World publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Water World right now?
Water World is carrying 0 players at the moment, with 200 slots in total. Across the past week the average was 0 players.
How does Water World compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Water World is #15,339, placing it in the top 69% of ranked servers.
Settings and map
What settings and rules does Water World run?
No gather rate appears in the name Water World. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Water World?
Water World runs a game-generated procedural map: size 3,500, seed 1350359164. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Where does Water World sit geographically?
There is no region from Water World. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.129.133.107:28089.
How well does Water World perform?
The average server fps was 5 over the last 48 hours; the lowest was 5. It supported up to 66,104 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,452 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Water World?
The setup on Water World is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does Water World stay online, and is it up right now?
Water World is up and running at this moment. The uptime it reports puts the last restart at about 29 hours ago. It was online for 165 of 168 hours in the last 7 full days, or 98% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to Water World?
Enter client.connect 104.129.133.107:28089 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.