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60,429 players on Rust servers right now 11,767 servers online 3,522 with players on 133 fresh wipes in the last three hours Water World: 0 players on now Updated every five minutes

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Water World

Key points

  • 0 of 200 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 27d 1h, since Thursday 1 October, 20:35 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 200 players

0/ 200players now 0% full
07-day averagepeak –
#15,339ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Water World

Players

AveragePeak
0123423:0007:0019:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246823:0007:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.9 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
2.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
8.2 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
77 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
70 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
62 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Water World?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.

When does Water World wipe?

Water World wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 27 days 1 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Water World show up in?

On Rust Live Stats, Water World is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Water World signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Water World publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Water World right now?

Water World is carrying 0 players at the moment, with 200 slots in total. Across the past week the average was 0 players.

How does Water World compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Water World is #15,339, placing it in the top 69% of ranked servers.

Settings and map

What settings and rules does Water World run?

No gather rate appears in the name Water World. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Water World?

Water World runs a game-generated procedural map: size 3,500, seed 1350359164. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

Where does Water World sit geographically?

There is no region from Water World. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 104.129.133.107:28089.

How well does Water World perform?

The average server fps was 5 over the last 48 hours; the lowest was 5. It supported up to 66,104 entities, covering buildings, deployables and all other objects. Memory use peaked at 3,452 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Water World?

The setup on Water World is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does Water World stay online, and is it up right now?

Water World is up and running at this moment. The uptime it reports puts the last restart at about 29 hours ago. It was online for 165 of 168 hours in the last 7 full days, or 98% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What is the way to connect to Water World?

Enter client.connect 104.129.133.107:28089 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp200
Max players Slots: 200.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.