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51,860 players on Rust servers right now 11,711 servers online 3,326 with players on 135 fresh wipes in the last three hours The Chill Zone: 0 players on now Updated every five minutes

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The Chill Zone

Key points

  • 0 of 160 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 4.
  • It ranks #5,014, the top 23% of all ranked servers.
  • The current map has been up 12d 21h, since Thursday 15 October, 03:14 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 160 players

0/ 160players now 0% full
07-day averagepeak 4
#5,014ranktop 23%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on The Chill Zone

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,014 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 5 players

Peak
5
Crowd
halved by day 4
Lasted
13.3 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 7
Lasted
11.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
5 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 113 on average
59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
58 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
14 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at The Chill Zone?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 37 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 5.5.

How often does The Chill Zone wipe, and at what times?

The Chill Zone wipes with no fixed pattern, so there is nothing to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 12 days 21 hours.

Lists and tags

Which Rust Live Stats filters and lists does The Chill Zone show up in?

The Rust Live Stats lists that include The Chill Zone are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on The Chill Zone?

gmrust (Game mode): The game mode is standard Rust survival; mp160 (Max players): 160 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list The Chill Zone publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on The Chill Zone right now?

The Chill Zone is carrying 0 players at the moment, with 160 slots in total. The seven-day average is 0 players, with a peak of 4. The busiest hour in the past 48 was 19:00 UTC, averaging 1 players.

Where does The Chill Zone sit in the server rankings?

On player hours for the past seven days, The Chill Zone sits at #5,014, inside the top 23% of ranked servers.

Settings and map

What settings and rules does The Chill Zone run?

Nothing in the name of The Chill Zone states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on The Chill Zone?

The Chill Zone runs a game-generated procedural map: size 4,350, seed 1193930318. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does The Chill Zone sit geographically?

Nothing on The Chill Zone states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 104.143.3.231:28029.

How well does The Chill Zone perform?

Server fps averaged 7 over the last 48 hours, with a low of 5. Entity count reached 111,558: buildings, deployables and the rest of the world. The highest memory usage was 4,704 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is The Chill Zone on?

The setup on The Chill Zone is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is The Chill Zone up now, and how steady is its uptime?

At the time of this update, The Chill Zone is live. About 5 days 2 hours ago is when it last restarted, according to its uptime. It was online for 144 of 168 hours in the last 7 full days, or 86% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to The Chill Zone?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.143.3.231:28029.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp160
Max players 160 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.