Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
60,429 players on Rust servers right now 11,767 servers online 3,522 with players on 133 fresh wipes in the last three hours Vincent's Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Vincent's Test Server

Offline Vincent's Test Server is not on the server list right now. The figures below are from when it was last seen, 1h ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 14d 0h, since Wednesday 14 October, 21:35 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,339ranktop 69%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Vincent's Test Server

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.8 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
17.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
77 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
70 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
62 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Vincent's Test Server?

At their busiest, its recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does Vincent's Test Server wipe?

Vincent's Test Server's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days have passed since this world was generated.

Tags and filters

Where does Vincent's Test Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Vincent's Test Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Vincent's Test Server?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Vincent's Test Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Vincent's Test Server?

Last seen 1 hours ago, Vincent's Test Server is offline right now. Across the past week the average was 0 players.

What position does Vincent's Test Server hold among Rust servers?

Player hours over seven days put Vincent's Test Server at #15,339, in the top 69% of all ranked servers.

Map and rules

What rules does Vincent's Test Server enforce, and which settings does it use?

The name Vincent's Test Server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on Vincent's Test Server?

A procedural map of 4,000 with seed 1, generated by the game, runs on Vincent's Test Server. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Vincent's Test Server sit geographically?

No region is published by Vincent's Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.143.3.243:28089.

What is performance like on Vincent's Test Server?

Server fps averaged 5 over the last 48 hours, with a low of 5. Entity count reached 95,164: buildings, deployables and the rest of the world. Memory use peaked at 4,077 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is Vincent's Test Server on?

Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server runs. Steam updates it for you, but your game needs the same protocol to join.

Does Vincent's Test Server stay online, and is it up right now?

Vincent's Test Server is currently offline, with its last appearance 1 hours ago. The uptime it reports puts the last restart at about 13 days 23 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

How do you get onto Vincent's Test Server?

Enter client.connect 104.143.3.243:28089 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.