The count
LiveLive coverage · NA
LocalDev
Key points
- 1 of 10 players are on now, 10% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #5,020, the top 23% of all ranked servers, and #861 in NA.
- The current map has been up 11d 7h, since Sunday 18 October, 06:15 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on LocalDev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,020 today
Rank
daily · 1 is bestTop 23% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 5h
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does LocalDev wipe?
The next wipe on LocalDev is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 7 hours have passed since this world was generated. Its tags give wipes as monthly.
Lists and tags
Where does LocalDev appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include LocalDev are Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on LocalDev?
These are the tags LocalDev makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser places this server under North America. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on LocalDev?
Live now: 1 players on LocalDev, out of 10 slots. The seven-day average is 1 players, with a peak of 1. Peak hour over 48 hours: 16:00 UTC, at 1 players on average.
Where does LocalDev sit in the server rankings?
LocalDev is #861 in North America on the past week's player hours, and #5,020 overall in the top 23% of ranked servers.
Map and rules
What settings and rules does LocalDev run?
The name LocalDev carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is off: Valve's anti-cheat.
Which map is live on LocalDev?
LocalDev uses a procedural map, which the game generates.
About the server
What location is LocalDev in?
By its own NA tag, LocalDev sits in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 104.175.149.25:28015.
What version of Rust is running on LocalDev?
LocalDev operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is LocalDev up now, and how steady is its uptime?
LocalDev is up and running at this moment. It was online for 60 of 72 hours in the last 3 full days, or 83% of the time. The first sighting by Rust Live Stats was on 25 October 2026.
How to join
What steps connect you to LocalDev?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.175.149.25:28015.