The count
LiveLive coverage · Rust server
GSH - Plugin Development
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers.
- The current map has been up 11d 22h, since Saturday 17 October, 05:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on GSH - Plugin Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 17 October 2026, 05:10 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at GSH - Plugin Development?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
When does GSH - Plugin Development wipe?
GSH - Plugin Development's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 11 days 22 hours have passed since this world was generated.
Lists and tags
Where does GSH - Plugin Development appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include GSH - Plugin Development are Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What meaning do the tags on GSH - Plugin Development carry?
gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list GSH - Plugin Development publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on GSH - Plugin Development right now?
0 of GSH - Plugin Development's 40 slots are filled right now. Averaged over seven days: 0 players.
Where does GSH - Plugin Development sit in the server rankings?
Ranked by seven-day player hours, GSH - Plugin Development is #15,358, placing it in the top 69% of ranked servers.
Settings and map
What rules does GSH - Plugin Development enforce, and which settings does it use?
No gather rate appears in the name GSH - Plugin Development. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for GSH - Plugin Development?
Size 1,000, seed 1: that is the procedural map the game generates for GSH - Plugin Development. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is GSH - Plugin Development hosted in?
There is no region from GSH - Plugin Development. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 104.243.44.106:25040.
How well does GSH - Plugin Development perform?
The average server fps was 240 over the last 48 hours; the lowest was 229. Entity count reached 4,351: buildings, deployables and the rest of the world. Up to 1,502 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is GSH - Plugin Development on?
GSH - Plugin Development operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is GSH - Plugin Development, and is it online at the moment?
Right now GSH - Plugin Development is online. Based on the uptime it reports, the last restart was about 6 days 2 hours ago. 144 of 168 hours were online in the last 7 full days, giving 86% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to GSH - Plugin Development?
Enter client.connect 104.243.44.106:25040 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/gsh.