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102,471 players on Rust servers right now 11,898 servers online 3,963 with players on 334 fresh wipes in the last three hours Staging Dev Server (Carbon): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Staging Dev Server (Carbon)

Offline Staging Dev Server (Carbon) is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,024, the top 58% of all ranked servers.
  • The current map has been up 2d 1h, since Tuesday 27 October, 17:06 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#13,024ranktop 58%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Staging Dev Server (Carbon)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,024 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
3.8 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.6 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.5 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
13 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
0.3 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
199 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
87 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
347 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Staging Dev Server (Carbon)?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Staging Dev Server (Carbon) wipe?

No next wipe can be predicted for Staging Dev Server (Carbon), which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 2 days 1 hours.

Tags and categories

Which Rust Live Stats filters and lists does Staging Dev Server (Carbon) show up in?

These are the Rust Live Stats lists Staging Dev Server (Carbon) fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

How should you read the tags on Staging Dev Server (Carbon)?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs169483 (Build): This server runs game build 169483; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which Staging Dev Server (Carbon) publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on Staging Dev Server (Carbon)?

Last seen 33 hours ago, Staging Dev Server (Carbon) is offline right now. Averaged across seven days, 0 players; the peak was 1.

How does Staging Dev Server (Carbon) compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Staging Dev Server (Carbon) is #13,024, placing it in the top 58% of ranked servers.

Map and rules

Which settings and rules are in force on Staging Dev Server (Carbon)?

The name Staging Dev Server (Carbon) carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.

Server facts

Which region is Staging Dev Server (Carbon) hosted in?

Nothing on Staging Dev Server (Carbon) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 104.28.198.248:28015 is its address.

What version of Rust is running on Staging Dev Server (Carbon)?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server (Carbon) runs. Steam updates it for you, but your game needs the same protocol to join.

Is Staging Dev Server (Carbon) up now, and how steady is its uptime?

Staging Dev Server (Carbon) is currently offline, with its last appearance 33 hours ago. It was online for 10 of 168 hours in the last 7 full days, or 6% of the time. On 17 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Staging Dev Server (Carbon)?

Enter client.connect 104.28.198.248:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs169483
Build This server runs game build 169483.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.