The count
Live coverage · Rust server
skin_test
Offline skin_test is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #12,822, the top 58% of all ranked servers.
- The current map has been up 24d 23h, since Sunday 4 October, 09:19 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on skin_test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,822 today
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does skin_test wipe, and at what times?
The record holds too few of skin_test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 24 days 23 hours.
Tags and categories
Which Rust Live Stats filters and lists does skin_test show up in?
These are the Rust Live Stats lists skin_test fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for skin_test signify?
These are the tags skin_test makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is skin_test at the moment?
skin_test is not online at the moment, having last been seen 2 days 15 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does skin_test sit in the server rankings?
Player hours over seven days put skin_test at #12,822, in the top 58% of all ranked servers.
Map and rules
What rules does skin_test enforce, and which settings does it use?
Nothing in the name of skin_test states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on skin_test?
A procedural map, generated by the game, runs on skin_test.
Server details
Which region is skin_test hosted in?
Nothing on skin_test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 104.28.214.126:28015.
What Rust version is skin_test on?
Rust network protocol 2635 and build 168909 on Windows is what skin_test runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Does skin_test stay online, and is it up right now?
skin_test is currently offline, with its last appearance 2 days 15 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. On 26 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to skin_test?
Enter client.connect 104.28.214.126:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.