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69,659 players on Rust servers right now 11,803 servers online 3,689 with players on 133 fresh wipes in the last three hours JoJos Wonderland: 0 players on now Updated every five minutes

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JoJos Wonderland

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,404, the top 69% of all ranked servers.
  • The current map has been up 14d 3h, since Tuesday 13 October, 18:42 UTC.
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moddedoxidepvehardcore

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,404ranktop 69%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on JoJos Wonderland

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,404 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
5 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.6 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 4
Lasted
5.2 days
Players before
0

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Iron Haven Medieval
NA · groups of 8+ · monthly · 1 on average
1 / 75

Quick answers

from the figures on this page

Wiping

What happens on wipe day at JoJos Wonderland?

The average peak across its recent wipes is 3 players. 22 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.5.

How often does JoJos Wonderland wipe, and at what times?

No next wipe can be predicted for JoJos Wonderland, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 14 days 3 hours.

Tags and filters

Where does JoJos Wonderland appear in Rust Live Stats lists and filters?

On Rust Live Stats, JoJos Wonderland is listed under Modded Rust servers live now, Primitive Rust servers, live now and Rust PvE servers, live now. These filters on the server list bring it up: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on JoJos Wonderland carry?

These are the tags JoJos Wonderland makes public: gmprimitive (Game mode): This is primitive — guns are out, bows, spears and melee are in; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^h (Hardcore): Fewer helpers and a harsher survival: this is Facepunch's hardcore mode; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; modded (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is JoJos Wonderland at the moment?

JoJos Wonderland is carrying 0 players at the moment, with 10 slots in total. The seven-day average for this server is 0 players.

Where does JoJos Wonderland sit in the server rankings?

Player hours over seven days put JoJos Wonderland at #15,404, in the top 69% of all ranked servers.

Map and rules

What rules does JoJos Wonderland enforce, and which settings does it use?

The name JoJos Wonderland carries no gather rate. No custom limit is set, so groups hold the default 8 players. hardcore is the mode, with The hardest mode Facepunch makes. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on JoJos Wonderland?

JoJos Wonderland runs a game-generated procedural map: size 4,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

What location is JoJos Wonderland in?

There is no region from JoJos Wonderland. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 104.4.53.1:28021.

What is performance like on JoJos Wonderland?

It never went below 193 server fps in the last 48 hours, averaging 237. Entity count reached 64,215: buildings, deployables and the rest of the world. The highest memory usage was 2,810 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is JoJos Wonderland on?

The setup on JoJos Wonderland is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

Does JoJos Wonderland stay online, and is it up right now?

At the time of this update, JoJos Wonderland is live. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 25 September 2026, Rust Live Stats saw it for the first time.

How to join

How do you get onto JoJos Wonderland?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 104.4.53.1:28021.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode This is primitive — guns are out, bows, spears and melee are in.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Difficulty

^h
Hardcore Fewer helpers and a harsher survival: this is Facepunch's hardcore mode.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.
modded
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.