The count
LiveLive coverage · Rust server
[SEA] RustCamp | 3x | Biweekly
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,323, the top 69% of all ranked servers.
- The current map has been up 24d 13h, since Sunday 4 October, 22:13 UTC, on a biweekly schedule.
- The next wipe is expected Sunday 1 November at 22:13 UTC, in 3d 10h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [SEA] RustCamp | 3x | Biweekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,323 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 10h
from its schedule tag
Next wipe Sunday 1 November, 22:13 UTC, in 3d 10h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 10hSun 1 Nov, 22:13 UTC
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 17d 10hSun 15 Nov, 22:13 UTC
- 31d 10hSun 29 Nov, 22:13 UTC
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 4 October 2026, 22:13 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [SEA] RustCamp | 3x | Biweekly?
The average peak across its recent wipes is 0 players. Peak population on the latest wipe came 0 hours after it.
How often does [SEA] RustCamp | 3x | Biweekly wipe, and at what times?
With too few of [SEA] RustCamp | 3x | Biweekly's wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Sunday 1 November at 22:13 UTC. 24 days 13 hours have passed since this world was generated. A two-weekly wipe schedule appears in its tags.
Lists and tags
Where does [SEA] RustCamp | 3x | Biweekly appear in Rust Live Stats lists and filters?
On Rust Live Stats, [SEA] RustCamp | 3x | Biweekly is listed under 3x Rust servers live now and Modded Rust servers live now. Under the filters Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x it appears on the server list.
What do the tags listed for [SEA] RustCamp | 3x | Biweekly signify?
These are the tags [SEA] RustCamp | 3x | Biweekly makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): Expect a wipe each two weeks; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is [SEA] RustCamp | 3x | Biweekly at the moment?
[SEA] RustCamp | 3x | Biweekly is carrying 0 players at the moment, with 50 slots in total. The seven-day average for this server is 0 players.
Where does [SEA] RustCamp | 3x | Biweekly sit in the server rankings?
Player hours over seven days put [SEA] RustCamp | 3x | Biweekly at #15,323, in the top 69% of all ranked servers.
Settings and map
Which settings and rules are in force on [SEA] RustCamp | 3x | Biweekly?
Gather rates on [SEA] RustCamp | 3x | Biweekly are 3x, as its name states. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [SEA] RustCamp | 3x | Biweekly?
[SEA] RustCamp | 3x | Biweekly runs a game-generated procedural map: size 3,500, seed 12345. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is [SEA] RustCamp | 3x | Biweekly in?
The name points to Asia even though [SEA] RustCamp | 3x | Biweekly publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 108.136.160.56:28015.
Is performance on [SEA] RustCamp | 3x | Biweekly steady?
Server fps averaged 215 over the last 48 hours, with a low of 183. It supported up to 69,707 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,503 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [SEA] RustCamp | 3x | Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is what [SEA] RustCamp | 3x | Biweekly runs. Steam updates it for you, but your game needs the same protocol to join.
Is [SEA] RustCamp | 3x | Biweekly up now, and how steady is its uptime?
[SEA] RustCamp | 3x | Biweekly is up and running at this moment. About 2 days 16 hours ago is when it last restarted, according to its uptime. It was online for 110 of 168 hours in the last 7 full days, or 65% of the time. The first sighting by Rust Live Stats was on 29 September 2026.
Getting on
How do you get onto [SEA] RustCamp | 3x | Biweekly?
Enter client.connect 108.136.160.56:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
