The count
LiveLive coverage · Rust server
PotatoLand
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,335, the top 69% of all ranked servers.
- The current map has been up 51d 16h, since Monday 7 September, 17:00 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PotatoLand
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,335 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does PotatoLand wipe?
PotatoLand's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 51 days 16 hours.
Lists and tags
Which Rust Live Stats filters and lists does PotatoLand show up in?
The Rust Live Stats lists that include PotatoLand are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on PotatoLand carry?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list PotatoLand publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on PotatoLand right now?
PotatoLand is carrying 0 players at the moment, with 50 slots in total. Across the past week the average was 0 players.
Where does PotatoLand sit in the server rankings?
On player hours for the past seven days, PotatoLand sits at #15,335, inside the top 69% of ranked servers.
Rules and settings
What rules does PotatoLand enforce, and which settings does it use?
Nothing in the name of PotatoLand states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on PotatoLand?
Size 2,000, seed 270826028: that is the procedural map the game generates for PotatoLand. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Which region is PotatoLand hosted in?
There is no region from PotatoLand. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 108.61.121.28:28016 is its address.
What is performance like on PotatoLand?
It never went below 100 server fps in the last 48 hours, averaging 100. Buildings, deployables and everything else in the world added up to a maximum of 19,237 entities. The highest memory usage was 1,800 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on PotatoLand?
PotatoLand operates on Windows with Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is PotatoLand, and is it online at the moment?
Right now PotatoLand is online. The uptime it reports puts the last restart at about 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to PotatoLand?
Enter client.connect 108.61.121.28:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.