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103,751 players on Rust servers right now 11,890 servers online 3,994 with players on 411 fresh wipes in the last three hours Battlegrounds Testing: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Battlegrounds Testing

Offline Battlegrounds Testing is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,310, the top 69% of all ranked servers.
  • The current map has been up 28d 0h, since Thursday 1 October, 18:29 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,310ranktop 69%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Battlegrounds Testing

Players

AveragePeak
0123419:0020:0021:0022:0023:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020019:0020:0021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,310 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
12 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
126 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
226 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Battlegrounds Testing?

The average peak across its recent wipes is 1 players. 33 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 1 when it did not hold.

When does Battlegrounds Testing wipe?

The record holds too few of Battlegrounds Testing's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 28 days have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does Battlegrounds Testing show up in?

On Rust Live Stats, Battlegrounds Testing is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on Battlegrounds Testing carry?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Battlegrounds Testing publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Battlegrounds Testing right now?

Last seen 42 hours ago, Battlegrounds Testing is offline right now. Averaged over seven days: 0 players.

What position does Battlegrounds Testing hold among Rust servers?

Player hours over seven days put Battlegrounds Testing at #15,310, in the top 69% of all ranked servers.

Rules and settings

What settings and rules does Battlegrounds Testing run?

The name Battlegrounds Testing carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Battlegrounds Testing?

Size 3,500, seed 980990498: that is the procedural map the game generates for Battlegrounds Testing. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.

Server details

What location is Battlegrounds Testing in?

No region is published by Battlegrounds Testing. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 108.74.19.235:28066.

How well does Battlegrounds Testing perform?

The average server fps was 108 over the last 48 hours; the lowest was 97. It supported up to 69,147 entities, covering buildings, deployables and all other objects. Up to 2,674 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Battlegrounds Testing?

Rust network protocol 2635 and build 168909 on Windows is what Battlegrounds Testing runs. Steam updates it for you, but your game needs the same protocol to join.

Is Battlegrounds Testing up now, and how steady is its uptime?

At the time of this update, Battlegrounds Testing is down, last seen 42 hours ago. The uptime it reports puts the last restart at about 23 hours ago. It was online for 145 of 168 hours in the last 7 full days, or 86% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to Battlegrounds Testing?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 108.74.19.235:28066. The server's website: https://stats.battlegroundsrust.com/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.