The count
LiveLive coverage · Rust server
142# NEEDFORCRAFT Classic 16.10
Key points
- 1 of 99 players are on now, 1% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,098, the top 23% of all ranked servers.
- The current map has been up 14d 4h, since Thursday 15 October, 17:45 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 142# NEEDFORCRAFT Classic 16.10
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,098 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 20d 12hThu 19 Nov, 11:16 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Thursday 22 October 2026, 11:16 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 15 October 2026, 17:35 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 6.7 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 5 October 2026, 12:33 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 10.2 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 2 October 2026, 15:21 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 2.9 days
- Players before
- 0
Wipe
Wipe peaks at 7 players
Friday 18 September 2026, 11:48 UTC
- Peak
- 7
- Crowd
- halved by day 4
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at 142# NEEDFORCRAFT Classic 16.10?
The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 30 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 2.5.
When does 142# NEEDFORCRAFT Classic 16.10 wipe?
142# NEEDFORCRAFT Classic 16.10's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 14 days 4 hours. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Where does 142# NEEDFORCRAFT Classic 16.10 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include 142# NEEDFORCRAFT Classic 16.10 are Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on 142# NEEDFORCRAFT Classic 16.10?
These are the tags 142# NEEDFORCRAFT Classic 16.10 makes public: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How many players are on 142# NEEDFORCRAFT Classic 16.10 right now?
1 of 142# NEEDFORCRAFT Classic 16.10's 99 slots are filled right now. The seven-day average is 0 players, with a peak of 2. Between now and 48 hours back, 10:00 UTC drew the most players, 2 on average.
What position does 142# NEEDFORCRAFT Classic 16.10 hold among Rust servers?
Ranked by seven-day player hours, 142# NEEDFORCRAFT Classic 16.10 is #5,098, placing it in the top 23% of ranked servers.
Settings and map
What settings and rules does 142# NEEDFORCRAFT Classic 16.10 run?
No gather rate appears in the name 142# NEEDFORCRAFT Classic 16.10. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is in use on 142# NEEDFORCRAFT Classic 16.10?
Size 4,250, seed 228074660: that is the procedural map the game generates for 142# NEEDFORCRAFT Classic 16.10. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does 142# NEEDFORCRAFT Classic 16.10 sit geographically?
Nothing on 142# NEEDFORCRAFT Classic 16.10 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 109.111.170.145:28016 is its address.
Is performance on 142# NEEDFORCRAFT Classic 16.10 steady?
The average server fps was 90 over the last 48 hours; the lowest was 50. It supported up to 105,630 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,786 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is 142# NEEDFORCRAFT Classic 16.10 on?
Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT Classic 16.10 runs. Steam updates it for you, but your game needs the same protocol to join.
Is 142# NEEDFORCRAFT Classic 16.10 up now, and how steady is its uptime?
Right now 142# NEEDFORCRAFT Classic 16.10 is online. About 20 hours ago is when it last restarted, according to its uptime. 157 of 168 hours were online in the last 7 full days, giving 93% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to 142# NEEDFORCRAFT Classic 16.10?
Enter client.connect 109.111.170.145:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: http://needforcraft.ru/.