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78,914 players on Rust servers right now 11,790 servers online 3,567 with players on 245 fresh wipes in the last three hours 142# NEEDFORCRAFT Classic 16.10: 1 players on now Updated every five minutes

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142# NEEDFORCRAFT Classic 16.10

Key points

  • 1 of 99 players are on now, 1% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,098, the top 23% of all ranked servers.
  • The current map has been up 14d 4h, since Thursday 15 October, 17:45 UTC, on a biweekly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
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biweekly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 99 players

1/ 99players now 1% full
07-day averagepeak 2
#5,098ranktop 23%
14d agolast wipebiweekly schedule
6d 20hnext wipeThu 5 Nov, 19:00 UTC FW

Players on 142# NEEDFORCRAFT Classic 16.10

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,098 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 20h

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

8.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2.5

Coming wipes

  1. 6d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 20d 12h
    Thu 19 Nov, 11:16 UTC
  3. 34d 20h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
6.7 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
10.2 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 1
Lasted
2.9 days
Players before
0

Wipe peaks at 7 players

Peak
7
Crowd
halved by day 4
Lasted
14.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
33 / 100
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0 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
2 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 9 on average
3 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 6 on average
6 / 50
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
EU · groups of 16+ · biweekly · 4 on average
11 / 50

Quick answers

from the figures on this page

Wiping

What happens on wipe day at 142# NEEDFORCRAFT Classic 16.10?

The average peak across its recent wipes is 2 players. Peak population on the latest wipe came 30 hours after it. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases it dropped under half by day 2.5.

When does 142# NEEDFORCRAFT Classic 16.10 wipe?

142# NEEDFORCRAFT Classic 16.10's schedule cannot be confirmed from the wipes recorded, so its tag drives the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 14 days 4 hours. Wipes every two weeks: that is the schedule its tags publish.

Tags and filters

Where does 142# NEEDFORCRAFT Classic 16.10 appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 142# NEEDFORCRAFT Classic 16.10 are Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on 142# NEEDFORCRAFT Classic 16.10?

These are the tags 142# NEEDFORCRAFT Classic 16.10 makes public: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on 142# NEEDFORCRAFT Classic 16.10 right now?

1 of 142# NEEDFORCRAFT Classic 16.10's 99 slots are filled right now. The seven-day average is 0 players, with a peak of 2. Between now and 48 hours back, 10:00 UTC drew the most players, 2 on average.

What position does 142# NEEDFORCRAFT Classic 16.10 hold among Rust servers?

Ranked by seven-day player hours, 142# NEEDFORCRAFT Classic 16.10 is #5,098, placing it in the top 23% of ranked servers.

Settings and map

What settings and rules does 142# NEEDFORCRAFT Classic 16.10 run?

No gather rate appears in the name 142# NEEDFORCRAFT Classic 16.10. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Which map is in use on 142# NEEDFORCRAFT Classic 16.10?

Size 4,250, seed 228074660: that is the procedural map the game generates for 142# NEEDFORCRAFT Classic 16.10. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does 142# NEEDFORCRAFT Classic 16.10 sit geographically?

Nothing on 142# NEEDFORCRAFT Classic 16.10 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 109.111.170.145:28016 is its address.

Is performance on 142# NEEDFORCRAFT Classic 16.10 steady?

The average server fps was 90 over the last 48 hours; the lowest was 50. It supported up to 105,630 entities, covering buildings, deployables and all other objects. The highest memory usage was 3,786 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

Rust network protocol 2635 and build 168909 on Windows is what 142# NEEDFORCRAFT Classic 16.10 runs. Steam updates it for you, but your game needs the same protocol to join.

Is 142# NEEDFORCRAFT Classic 16.10 up now, and how steady is its uptime?

Right now 142# NEEDFORCRAFT Classic 16.10 is online. About 20 hours ago is when it last restarted, according to its uptime. 157 of 168 hours were online in the last 7 full days, giving 93% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What is the way to connect to 142# NEEDFORCRAFT Classic 16.10?

Enter client.connect 109.111.170.145:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: http://needforcraft.ru/.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp99
Max players Slots: 99.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Expect a wipe each two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.