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91,106 players on Rust servers right now 11,828 servers online 3,754 with players on 433 fresh wipes in the last three hours Citadel Servers Test: 0 players on now Updated every five minutes

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Citadel Servers Test

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,899, the top 67% of all ranked servers.
  • The current map has been up 16d 0h, since Tuesday 13 October, 20:54 UTC.
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vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#14,899ranktop 67%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Citadel Servers Test

Players

AveragePeak
00.250.50.75122:0021:0002:0008:0013:0019:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040022:0021:0002:0008:0013:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,899 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
68 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
115 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
124 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
346 / 350

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Citadel Servers Test?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 22 hours after it.

When does Citadel Servers Test wipe?

The record holds too few of Citadel Servers Test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 16 days.

Tags and filters

Which Rust Live Stats filters and lists does Citadel Servers Test show up in?

These are the Rust Live Stats lists Citadel Servers Test fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for Citadel Servers Test signify?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon: that is the tag list Citadel Servers Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on Citadel Servers Test right now?

0 of Citadel Servers Test's 100 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 19:00 UTC, averaging 0 players.

How does Citadel Servers Test compare with other Rust servers in the rankings?

On player hours for the past seven days, Citadel Servers Test sits at #14,899, inside the top 67% of ranked servers.

Rules and settings

What rules does Citadel Servers Test enforce, and which settings does it use?

The name Citadel Servers Test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Citadel Servers Test?

Citadel Servers Test runs a game-generated procedural map: size 4,000, seed 28475. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is Citadel Servers Test hosted in?

No region is published by Citadel Servers Test. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 109.123.230.80:28015.

Is performance on Citadel Servers Test steady?

It never went below 181 server fps in the last 48 hours, averaging 220. Entity count reached 99,183: buildings, deployables and the rest of the world. Up to 2,861 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Citadel Servers Test?

Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Citadel Servers Test, and is it online at the moment?

Citadel Servers Test is up and running at this moment. Based on the uptime it reports, the last restart was about 7 hours ago. 129 of 168 hours were online in the last 7 full days, giving 77% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to Citadel Servers Test?

Enter client.connect 109.123.230.80:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.