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44,561 players on Rust servers right now 11,697 servers online 3,120 with players on 101 fresh wipes in the last three hours DevHev Local: 0 players (offline) Updated every five minutes

Live coverage · Rust server

DevHev Local

Offline DevHev Local is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #6,169, the top 28% of all ranked servers.
  • The current map has been up 2d 6h, since Monday 26 October, 18:21 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
17-day averagepeak 2
#6,169ranktop 28%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on DevHev Local

Players

AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,169 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
18.6 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3.1 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
2.2 days
Players before
2

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.2 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
38 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
40 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
34 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on DevHev Local?

Recent wipes on this server averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what timetable does DevHev Local wipe?

Wipes on DevHev Local come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 6 hours have passed since this world was generated.

Tags and categories

Where does DevHev Local appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include DevHev Local are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

How should you read the tags on DevHev Local?

These are the tags DevHev Local makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is DevHev Local at the moment?

Last seen 30 hours ago, DevHev Local is offline right now. The seven-day average is 1 players, with a peak of 2. The busiest hour in the past 48 was 07:00 UTC, averaging 1 players.

What position does DevHev Local hold among Rust servers?

On player hours for the past seven days, DevHev Local sits at #6,169, inside the top 28% of ranked servers.

Map and rules

What settings and rules does DevHev Local run?

No gather rate appears in the name DevHev Local. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on DevHev Local?

A procedural map of 2,000 with seed 166494, generated by the game, runs on DevHev Local. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does DevHev Local sit geographically?

There is no region from DevHev Local. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 109.194.35.245:28015.

How well does DevHev Local perform?

The average server fps was 236 over the last 48 hours; the lowest was 236. It supported up to 14,895 entities, covering buildings, deployables and all other objects. The highest memory usage was 1,149 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on DevHev Local?

The setup on DevHev Local is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Is DevHev Local up now, and how steady is its uptime?

DevHev Local is currently offline, with its last appearance 30 hours ago. About 7 minutes ago is when it last restarted, according to its uptime. It was online for 25 of 168 hours in the last 7 full days, or 15% of the time. The first sighting by Rust Live Stats was on 28 September 2026.

Connecting

How do you get onto DevHev Local?

Enter client.connect 109.194.35.245:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.