The count
LiveLive coverage · Rust server
TruePvE Procedural
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,289, the top 69% of all ranked servers.
- It resets its world every few hours: 9 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TruePvE Procedural
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,289 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Thursday 29 October 2026, 03:30 UTC
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Wednesday 28 October 2026, 03:30 UTC
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Tuesday 27 October 2026, 03:30 UTC
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Monday 26 October 2026, 03:30 UTC
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Sunday 25 October 2026, 03:30 UTC
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Saturday 24 October 2026, 03:30 UTC
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Friday 23 October 2026, 16:38 UTC
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Friday 23 October 2026, 03:30 UTC
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Show 12 earlier resets
World reset
New world
Thursday 22 October 2026, 19:09 UTC
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Thursday 22 October 2026, 03:30 UTC
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Wednesday 21 October 2026, 03:30 UTC
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Tuesday 20 October 2026, 03:30 UTC
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Monday 19 October 2026, 03:30 UTC
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Sunday 18 October 2026, 03:30 UTC
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Saturday 17 October 2026, 03:30 UTC
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Friday 16 October 2026, 03:26 UTC
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Thursday 15 October 2026, 03:26 UTC
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Wednesday 14 October 2026, 03:26 UTC
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New world
Tuesday 13 October 2026, 15:27 UTC
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Tuesday 13 October 2026, 03:26 UTC
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Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does TruePvE Procedural wipe?
A new world comes every few hours on TruePvE Procedural, which means resets rather than wipes and no schedule to follow.
Tags and filters
Where does TruePvE Procedural appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists TruePvE Procedural fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on TruePvE Procedural carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which TruePvE Procedural publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is TruePvE Procedural at the moment?
0 of TruePvE Procedural's 100 slots are filled right now. Across the past week the average was 0 players.
What position does TruePvE Procedural hold among Rust servers?
On player hours for the past seven days, TruePvE Procedural sits at #15,289, inside the top 69% of ranked servers.
Map and rules
Which settings and rules are in force on TruePvE Procedural?
No gather rate appears in the name TruePvE Procedural. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on TruePvE Procedural?
TruePvE Procedural runs a game-generated procedural map: size 1,024, seed 1. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists CraggyIsland.
About the server
Which region is TruePvE Procedural hosted in?
Nothing on TruePvE Procedural states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 109.195.19.208:29015.
How well does TruePvE Procedural perform?
It never went below 10 server fps in the last 48 hours, averaging 10. It supported up to 3,198 entities, covering buildings, deployables and all other objects. The highest memory usage was 630 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is TruePvE Procedural on?
The setup on TruePvE Procedural is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is TruePvE Procedural, and is it online at the moment?
TruePvE Procedural is up and running at this moment. The uptime it reports puts the last restart at about 13 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What is the way to connect to TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://www.truepve.ru/.
