Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
67,907 players on Rust servers right now 11,753 servers online 3,403 with players on 209 fresh wipes in the last three hours Aperture_Game's testing server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

Aperture_Game's testing server

Key points

  • 0 of 3 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,595, the top 61% of all ranked servers.
  • The current map has been up 6h, since Thursday 29 October, 16:36 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 3 players

0/ 3players now 0% full
07-day averagepeak 1
#13,595ranktop 61%
6h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Aperture_Game's testing server

Players

AveragePeakWipe
00.250.50.75100:0009:0019:0004:0013:0022:00Wiped Thu 29 Oct, 16:36 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,595 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
2.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
4.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
19 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
254 / 260

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Aperture_Game's testing server?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.

On what timetable does Aperture_Game's testing server wipe?

No next wipe can be predicted for Aperture_Game's testing server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 6 hours have passed since this world was generated.

Lists and tags

Which Rust Live Stats filters and lists does Aperture_Game's testing server show up in?

These are the Rust Live Stats lists Aperture_Game's testing server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What meaning do the tags on Aperture_Game's testing server carry?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp3 (Max players): The slot count is 3; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Aperture_Game's testing server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Aperture_Game's testing server right now?

Aperture_Game's testing server is carrying 0 players at the moment, with 3 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 17:00 UTC, averaging 0 players.

How does Aperture_Game's testing server compare with other Rust servers in the rankings?

Player hours over seven days put Aperture_Game's testing server at #13,595, in the top 61% of all ranked servers.

Map and rules

What rules does Aperture_Game's testing server enforce, and which settings does it use?

Nothing in the name of Aperture_Game's testing server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Aperture_Game's testing server?

A procedural map, generated by the game, runs on Aperture_Game's testing server.

Server facts

Where does Aperture_Game's testing server sit geographically?

Nothing on Aperture_Game's testing server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 109.247.229.146:28015.

What version of Rust is running on Aperture_Game's testing server?

Aperture_Game's testing server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Aperture_Game's testing server, and is it online at the moment?

Right now Aperture_Game's testing server is online. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 19 October 2026.

Connecting

What is the way to connect to Aperture_Game's testing server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 109.247.229.146:28015.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp3
Max players The slot count is 3.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.