The count
LiveLive coverage · Rust server
Aperture_Game's testing server
Key points
- 0 of 3 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #13,595, the top 61% of all ranked servers.
- The current map has been up 6h, since Thursday 29 October, 16:36 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Aperture_Game's testing server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,595 today
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Thursday 29 October 2026, 16:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 27 October 2026, 07:53 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 18:44 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Aperture_Game's testing server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 1 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
On what timetable does Aperture_Game's testing server wipe?
No next wipe can be predicted for Aperture_Game's testing server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 6 hours have passed since this world was generated.
Lists and tags
Which Rust Live Stats filters and lists does Aperture_Game's testing server show up in?
These are the Rust Live Stats lists Aperture_Game's testing server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What meaning do the tags on Aperture_Game's testing server carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp3 (Max players): The slot count is 3; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Aperture_Game's testing server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on Aperture_Game's testing server right now?
Aperture_Game's testing server is carrying 0 players at the moment, with 3 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 17:00 UTC, averaging 0 players.
How does Aperture_Game's testing server compare with other Rust servers in the rankings?
Player hours over seven days put Aperture_Game's testing server at #13,595, in the top 61% of all ranked servers.
Map and rules
What rules does Aperture_Game's testing server enforce, and which settings does it use?
Nothing in the name of Aperture_Game's testing server states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on Aperture_Game's testing server?
A procedural map, generated by the game, runs on Aperture_Game's testing server.
Server facts
Where does Aperture_Game's testing server sit geographically?
Nothing on Aperture_Game's testing server states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 109.247.229.146:28015.
What version of Rust is running on Aperture_Game's testing server?
Aperture_Game's testing server operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Aperture_Game's testing server, and is it online at the moment?
Right now Aperture_Game's testing server is online. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 19 October 2026.
Connecting
What is the way to connect to Aperture_Game's testing server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 109.247.229.146:28015.