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33,246 players on Rust servers right now 11,617 servers online 2,800 with players on 72 fresh wipes in the last three hours SAKUTIDE RUST | x0.5/x1 | WEEKLY: 0 players on now Updated every five minutes

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SAKUTIDE RUST | x0.5/x1 | WEEKLY

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #5,655, the top 25% of all ranked servers.
  • The current map has been up 11h, since Wednesday 28 October, 18:49 UTC.
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0.5x moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 1
#5,655ranktop 25%
11h agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on SAKUTIDE RUST | x0.5/x1 | WEEKLY

Players

AveragePeakWipe
00.250.50.75107:0014:0021:0013:0022:0005:00Wiped Wed 28 Oct, 16:10 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
010020030040007:0014:0021:0013:0022:0005:00Wiped Wed 28 Oct, 16:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,655 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
5.8 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.1 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
54 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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RustSpain.com | EU Main
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3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
6 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at SAKUTIDE RUST | x0.5/x1 | WEEKLY?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does SAKUTIDE RUST | x0.5/x1 | WEEKLY wipe, and at what times?

SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 11 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does SAKUTIDE RUST | x0.5/x1 | WEEKLY show up in?

These are the Rust Live Stats lists SAKUTIDE RUST | x0.5/x1 | WEEKLY fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.

What meaning do the tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY carry?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

How many players are on SAKUTIDE RUST | x0.5/x1 | WEEKLY right now?

0 of SAKUTIDE RUST | x0.5/x1 | WEEKLY's 50 slots are filled right now. The seven-day average is 0 players, with a peak of 1. The busiest hour in the past 48 was 09:00 UTC, averaging 1 players.

Where does SAKUTIDE RUST | x0.5/x1 | WEEKLY sit in the server rankings?

Player hours over seven days put SAKUTIDE RUST | x0.5/x1 | WEEKLY at #5,655, in the top 25% of all ranked servers.

Settings and map

Which settings and rules are in force on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Read the name for the rate: 0.5x gathering on SAKUTIDE RUST | x0.5/x1 | WEEKLY. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY runs a game-generated procedural map: size 4,000, seed 281026. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is SAKUTIDE RUST | x0.5/x1 | WEEKLY in?

Nothing on SAKUTIDE RUST | x0.5/x1 | WEEKLY states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 109.254.23.88:28015.

Is performance on SAKUTIDE RUST | x0.5/x1 | WEEKLY steady?

Server fps averaged 201 over the last 48 hours, with a low of 59. Entity count reached 97,415: buildings, deployables and the rest of the world. Memory use peaked at 2,989 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is SAKUTIDE RUST | x0.5/x1 | WEEKLY on?

SAKUTIDE RUST | x0.5/x1 | WEEKLY operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is SAKUTIDE RUST | x0.5/x1 | WEEKLY, and is it online at the moment?

Right now SAKUTIDE RUST | x0.5/x1 | WEEKLY is online. Based on the uptime it reports, the last restart was about 10 hours ago. 113 of 168 hours were online in the last 7 full days, giving 67% uptime. The first sighting by Rust Live Stats was on 20 October 2026.

Connecting

What is the way to connect to SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Enter client.connect 109.254.23.88:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded The game changes here through plugins or settings, so it is Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.