The count
Live coverage · Rust server
test plugins
Offline test plugins is not on the server list right now. The figures below are from when it was last seen, 41d ago.
Key points
- 0 of 99 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #14,450.
- The current map has been up 41d 15h, since Thursday 17 September, 11:45 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test plugins
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,450 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does test plugins wipe?
The record holds too few of test plugins's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 41 days 15 hours have passed since this world was generated.
Tags and filters
Where does test plugins appear in Rust Live Stats lists and filters?
On Rust Live Stats, test plugins is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test plugins?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp99 (Max players): 99 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs162929 (Build): Build: 162929; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded; ^x (Unknown flag): This flag has no published meaning from Facepunch, which test plugins publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on test plugins right now?
test plugins is not online at the moment, having last been seen 41 days 15 hours ago.
Where does test plugins sit in the server rankings?
Ranked by seven-day player hours, test plugins is #14,450, placing it in the top – of ranked servers.
Rules and settings
What rules does test plugins enforce, and which settings does it use?
The name test plugins carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is off: Valve's anti-cheat.
Which map is in use on test plugins?
A procedural map, generated by the game, runs on test plugins.
Server details
What location is test plugins in?
No region is published by test plugins. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 111.227.65.108:28015.
What version of Rust is running on test plugins?
test plugins operates on Windows with Rust network protocol 2633 and build 162929. Joining requires the same protocol on your game; Steam takes care of updating it.
Does test plugins stay online, and is it up right now?
As of now, test plugins is offline; the last sighting was 41 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 17 September 2026.
Connecting
How do you get onto test plugins?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 111.227.65.108:28015.