The count
Live coverage · Rust server
test plugins
Offline test plugins is not on the server list right now. The figures below are from when it was last seen, 42d ago.
Key points
- 1 of 99 players are on at the last check, 1% full.
- Over the last seven days it averages 0 players.
- It ranks #13,304.
- The current map has been up 42d 4h, since Thursday 17 September, 11:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test plugins
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,304 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does test plugins wipe?
The record holds too few of test plugins's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 42 days 4 hours.
Tags and categories
Which Rust Live Stats filters and lists does test plugins show up in?
The Rust Live Stats lists that include test plugins are Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test plugins?
These are the tags test plugins makes public: gmrust (Game mode): Survival here follows standard Rust; mp99 (Max players): Slots: 99; ts8 (Group limit): Team cap: 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; ^x (Unknown flag): Facepunch does not document what this flag means. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on test plugins right now?
Last seen 42 days 4 hours ago, test plugins is offline right now.
What position does test plugins hold among Rust servers?
Ranked by seven-day player hours, test plugins is #13,304, placing it in the top – of ranked servers.
Rules and settings
Which settings and rules are in force on test plugins?
Nothing in the name of test plugins states a gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is off: Valve's anti-cheat.
Which map is in use on test plugins?
The map on test plugins is procedural, made by the game itself.
Server facts
Where does test plugins sit geographically?
Nothing on test plugins states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 111.227.65.108:28025.
What version of Rust is running on test plugins?
The setup on test plugins is Rust network protocol 2633 and build 162929 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is test plugins up now, and how steady is its uptime?
At the time of this update, test plugins is down, last seen 42 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 17 September 2026.
Connecting
How do you get onto test plugins?
Enter client.connect 111.227.65.108:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.