The count
Live coverage · Rust server
Pinny Test
Offline Pinny Test is not on the server list right now. The figures below are from when it was last seen, 5h ago.
Key points
- 2 of 10 players are on at the last check, 20% full.
- Over the last seven days it averages 3 players, with a peak of 4.
- It ranks #5,967, the top 27% of all ranked servers.
- The current map has been up 24d 17h, since Sunday 4 October, 01:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Pinny Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,967 today
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does Pinny Test wipe?
The record holds too few of Pinny Test's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 24 days 17 hours.
Tags and categories
Where does Pinny Test appear in Rust Live Stats lists and filters?
On Rust Live Stats, Pinny Test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Pinny Test?
gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list Pinny Test publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Pinny Test right now?
Pinny Test is not online at the moment, having last been seen 5 hours ago. The seven-day average is 3 players, with a peak of 4. Peak hour over 48 hours: 13:00 UTC, at 3 players on average.
What position does Pinny Test hold among Rust servers?
On player hours for the past seven days, Pinny Test sits at #5,967, inside the top 27% of ranked servers.
Settings and map
What settings and rules does Pinny Test run?
Nothing in the name of Pinny Test states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Pinny Test?
A procedural map of 5,000 with seed 2128749943, generated by the game, runs on Pinny Test. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does Pinny Test sit geographically?
Nothing on Pinny Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 114.44.55.7:28015.
What is performance like on Pinny Test?
The average server fps was 202 over the last 48 hours; the lowest was 188. Buildings, deployables and everything else in the world added up to a maximum of 151,060 entities. Memory use peaked at 2,481 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Pinny Test?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test runs. Steam updates it for you, but your game needs the same protocol to join.
Is Pinny Test up now, and how steady is its uptime?
Pinny Test is currently offline, with its last appearance 5 hours ago. Based on the uptime it reports, the last restart was about 1 hours ago. 0 of 24 hours were online in the last 1 full day, giving 0% uptime. On 26 October 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Pinny Test?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 114.44.55.7:28015.